huntd - hunt daemon, back-end for hunt game
huntd [-s] [-p port]
huntd controls the multi-player hunt(6) game. When it starts up, it
tries to notify all members of the hunt-players mailing list (see
sendmail(8)) by faking a talk(1) request from user ``Hunt Game''.
The -s option is for running huntd forever (server mode). This is similar
to running it under the control of inetd(8) (see below), but it consumes
a process table entry when no one is playing.
The -p option changes the udp port number used to rendezvous with the
player process and thus allows for private games of hunt. This option
turns off the notification of players on the hunt-players mailing list.
To run huntd from inetd(8), you'll need to uncomment the following line
in /etc/inetd.conf:
hunt dgram udp wait nobody /usr/games/huntd huntd
Do not use any of the command line options -- if you want inetd(8) to
start up huntd on a private port, change the port listed for hunt in
/etc/services.
When hunt(6) starts up, it broadcasts on the local area net (using the
broadcast address for each interface) to find a hunt game in progress.
If a huntd hears the request, it sends back the port number for the hunt
process to connect to. Otherwise, the hunt process starts up a huntd on
the local machine and trys to rendezvous with it.
talk(1), hunt(6), sendmail(8)
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab
BSD April 4, 2001 BSD
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