*nix Documentation Project
·  Home
 +   man pages
·  Linux HOWTOs
·  FreeBSD Tips
·  *niX Forums

  man pages->OpenBSD man pages -> wump (6)              
Title
Content
Arch
Section
 

WUMP(6)

Contents


NAME    [Toc]    [Back]

     wump - hunt the wumpus in an underground cave

SYNOPSIS    [Toc]    [Back]

     wump [-ho] [-a arrows] [-b bats] [-p pits]  [-r  rooms]  [-t
tunnels]

DESCRIPTION    [Toc]    [Back]

     The  game wump is based on a fantasy game first presented in
the pages of
     People's Computer Company in 1973.  In Hunt the  Wumpus  you
are placed in
     a  cave built of many different rooms, all interconnected by
tunnels.
     Your quest is to find and shoot the evil Wumpus that resides
elsewhere in
     the cave without running into any pits or using up your limited supply of
     arrows.

     The options are as follows:

     -a      Specifies the number of magic arrows the  adventurer
gets.  The
             default is five.

     -b      Specifies the number of rooms in the cave which contain bats.
             The default is three.

     -h      Play the hard version -- more pits, more bats, and a
generally
             more dangerous cave.

     -o       Play  the  original version, where there are twenty
rooms arranged
             on the vertices of a dodecahedron, connected by  the
edges.  In
             this  case,  the  default  is  two  pits and two bat
rooms.

     -p      Specifies the number of rooms in the cave which contain bottomless
 pits.  The default is three.

     -r       Specifies the number of rooms in the cave.  The default cave size
             is twenty-five rooms.

     -t      Specifies the number of tunnels connecting each room
in the cave
             to  another  room.   Beware,  too  many tunnels in a
small cave can
             easily cause it to collapse!  The default cave  room
has three
             tunnels to other rooms.

     While  wandering  through the cave you'll notice that, while
there are tunnels
 everywhere, there are some  mysterious  quirks  to  the
cave topology,
     including some tunnels that go from one room to another, but
not necessarily
 back!  Also, most pesky of all are the rooms that are
home to
     large  numbers of bats, which, upon being disturbed, will en
masse grab
     you and move you to another portion of the  cave  (including
those housing
     bottomless pits, sure death for unwary explorers).

     Fortunately,  you're  not  going  into  the cave without any
weapons or tools,
     and in fact your biggest aids are your senses; you can often
smell the
     rather  odiferous  Wumpus  up to two rooms away, and you can
always feel the
     drafts created by the occasional bottomless pit and hear the
rustle of
     the bats in caves they might be sleeping within.

     To kill the wumpus, you'll need to shoot it with one of your
magic arrows.
  Fortunately, you don't have to be in the same room as
the creature,
  and  can instead shoot the arrow from as far as three
or four rooms
     away!

     When you shoot an arrow, you do so by typing in  a  list  of
rooms that
     you'd  like it to travel to.  If at any point in its travels
it cannot
     find a tunnel to the room you specify from the room it's in,
it will instead
  randomly  fly  down  one of the tunnels, possibly, if
you're real unlucky,
 even flying back into the room you're in and  hitting
you!

OpenBSD      3.6                           May      31,      1993
[ Back ]
 Similar pages
Name OS Title
huntd NetBSD hunt daemon, back-end for hunt game
huntd OpenBSD hunt daemon, back-end for hunt game
Copyright © 2004-2005 DeniX Solutions SRL
newsletter delivery service