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TETRIS(6)

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NAME    [Toc]    [Back]

     tetris - the game of tetris

SYNOPSIS    [Toc]    [Back]

     tetris [-cps] [-k keys] [-l level]

DESCRIPTION    [Toc]    [Back]

     The tetris command runs a display-based game.  The object is
to fit
     shapes  together  to  form complete rows, which then vanish.
When the
     shapes fill up to the top, the game ends.  You can optionally select a
     level of play or custom-select control keys.

     The default level of play is 2.

     The default control keys are as follows:

           j        move left
           k        rotate 1/4 turn counterclockwise
           l        move right
           <space>  drop
           p        pause
           q        quit

     The options are as follows:

     -c       Classic  tetris mode, in which shapes rotate clockwise and are
             drawn with ``[]''.

     -k keys
             The default control keys can be changed using the -k
option.  The
             keys  argument  must have the six keys in order; remember to quote
             any space or tab characters from the shell.  For example:

                   tetris -l 2 -k 'jkl pq'

             will  play  the  default game, i.e. level 2 with the
default control
             keys.  The current key settings are displayed at the
bottom of
             the screen during play.

     -l level
             Select a level of play.

     -p       Switch  on previewing of the shape that will appear
next.  This
             penalizes your score.

     -s      Display the top scores.

PLAY    [Toc]    [Back]

     At the start of the game, a shape will appear at the top  of
the screen,
     falling  one  square at a time.  The speed at which it falls
is determined
     directly by the level: if you select  level  2,  the  blocks
will fall twice
     per  second;  at level 9, they fall 9 times per second.  (As
the game goes
     on, things speed up, no matter what your initial selection.)
When this
     shape  ``touches  down'' on the bottom of the field, another
will appear at
     the top.

     You can move shapes to the left or right, rotate them  counterclockwise,
     or drop them to the bottom by pressing the appropriate keys.
As you fit
     them together, completed horizontal  rows  vanish,  and  any
blocks above
     fall  down  to fill in.  When the blocks stack up to the top
of the screen,
     the game is over.

SCORING    [Toc]    [Back]

     You get one point for every block you fit  into  the  stack,
and one point
     for  every  space  a  block falls when you hit the drop key.
(Dropping the
     blocks is therefore a good  way  to  increase  your  score.)
Completing a row
     rewards  you with a bonus corresponding to the number of simultaneous rows
     completed.  Your total score is the product of the level  of
play and your
     accumulated  points  --  200  points  on level 3 gives you a
score of 600.
     Each player gets at most one entry on any level, for a total
of nine
     scores  in the high scores file.  Players who no longer have
accounts are
     limited to one score.  Also, scores over 5 years old are expired.  The
     exception to these conditions is that the highest score on a
given level
     is always kept, so that following generations can pay homage
to those who
     have wasted serious amounts of time.

     The  score  list  is  produced  at the end of the game.  The
printout includes
     each player's overall ranking, name,  score,  and  how  many
points were
     scored  on  what  level.   Scores which are the highest on a
given level are
     marked with asterisks ``*''.

FILES    [Toc]    [Back]

     /var/games/tetris.scores    high score file

AUTHORS    [Toc]    [Back]

     Adapted from a 1989 International Obfuscated C Code  Contest
winner by
     Chris Torek and Darren F. Provine.

     Manual  adapted  from the original entry written by Nancy L.
Tinkham and
     Darren F. Provine.

     Shape previewing code adapted from code by Hubert Feyrer.

BUGS    [Toc]    [Back]

     The higher levels are unplayable  without  a  fast  terminal
connection.

OpenBSD      3.6                           May      31,      1993
[ Back ]
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