wump - hunt the wumpus in an underground cave
wump [-h] [-a arrows] [-b bats] [-p pits] [-r rooms] [-t tunnels]
The game wump is based on a fantasy game first presented in the pages of
People's Computer Company in 1973. In Hunt the Wumpus you are placed in
a cave built of many different rooms, all interconnected by tunnels.
Your quest is to find and shoot the evil Wumpus that resides elsewhere in
the cave without running into any pits or using up your limited supply of
arrows.
The options are as follows:
-a Specifies the number of magic arrows the adventurer gets. The
default is five.
-b Specifies the number of rooms in the cave which contain bats.
The default is three.
-h Play the hard version -- more pits, more bats, and a generally
more dangerous cave.
-p Specifies the number of rooms in the cave which contain bottomless
pits. The default is three.
-r Specifies the number of rooms in the cave. The default cave size
is twenty-five rooms.
-t Specifies the number of tunnels connecting each room in the cave
to another room. Beware, too many tunnels in a small cave can
easily cause it to collapse! The default cave room has three
tunnels to other rooms.
While wandering through the cave you'll notice that, while there are tunnels
everywhere, there are some mysterious quirks to the cave topology,
including some tunnels that go from one room to another, but not necessarily
back! Also, most pesky of all are the rooms that are home to
large numbers of bats, which, upon being disturbed, will en masse grab
you and move you to another portion of the cave (including those housing
bottomless pits, sure death for unwary explorers).
Fortunately, you're not going into the cave without any weapons or tools,
and in fact your biggest aids are your senses; you can often smell the
rather odiferous Wumpus up to two rooms away, and you can always feel the
drafts created by the occasional bottomless pit and hear the rustle of
the bats in caves they might be sleeping within.
To kill the wumpus, you'll need to shoot it with one of your magic
arrows. Fortunately, you don't have to be in the same room as the creature,
and can instead shoot the arrow from as far as three or four rooms
away!
When you shoot an arrow, you do so by typing in a list of rooms that
you'd like it to travel to. If at any point in its travels it cannot
find a tunnel to the room you specify from the room it's in, it will
instead randomly fly down one of the tunnels, possibly, if you're real
unlucky, even flying back into the room you're in and hitting you!
BSD May 31, 1993 BSD
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