*nix Documentation Project
·  Home
 +   man pages
·  Linux HOWTOs
·  FreeBSD Tips
·  *niX Forums

  man pages->OpenBSD man pages -> gomoku (6)              
Title
Content
Arch
Section
 

GOMOKU(6)

Contents


NAME    [Toc]    [Back]

     gomoku - game of 5 in a row

SYNOPSIS    [Toc]    [Back]

     gomoku [-bcdu] [-D debugfile] [inputfile]

DESCRIPTION    [Toc]    [Back]

     gomoku is a two player game where the object is to get 5  in
a row horizontally,
  vertically  or diagonally on a 19 by 19 grid.  By
convention,
     black always moves first.  With no  arguments,  gomoku  will
display a playing
 board and prompt for moves from the user.  The interface
is visual
     and straightforward; you move to a spot using the rogue(6) /
hack(6) motion
 keys hjklyubn and select it with either `space' or `return'.  The
     game will beep if you select a location that is already  occupied.  To
     save the game, type `S' and to quit, type `Q'.  The optional
file
     inputfile can be used to restore a saved game.

     The options are:

     -b      This option sets background mode.  Input  moves  are
read from
             standard  input,  the  computer  picks  a  move, and
prints it to standard
 output.  The first input line should be  either
``black'' or
             ``white''  to  specify  whether gomoku has the first
move or not respectively.
  This option was intended for game tournaments where
             a referee program handles the board display and pits
one program
             against another.

     -c      Computer versus computer.  gomoku will play  a  game
against itself.
  This is mostly used for testing.

     -d       Print debugging information.  Repeating this option
more than
             once yields more detailed information.

     -D debugfile
             Print the debug information to debugfile instead  of
to the standard
 output.

     -u       User versus user.  This is mostly used for testing.

AUTHORS    [Toc]    [Back]

     Ralph Campbell

BUGS    [Toc]    [Back]

     The program is far too slow and uses far too much memory for
the quality
     of game it provides.

ACKNOWLEDGEMENTS    [Toc]    [Back]

     The  board  display routines were based on the goref program
written by Peter
 Langston.  The user interface was based on Eric S.  Raymond's interface
 to bs(6).

OpenBSD      3.6                          August      4,     1994
[ Back ]
 Similar pages
Name OS Title
tetris NetBSD the game of tetris
trek NetBSD trekkie game
wargames NetBSD shall we play a game?
adventure OpenBSD an exploration game
trek OpenBSD trekkie game
backgammon OpenBSD the game of backgammon
tetris OpenBSD the game of tetris
bs OpenBSD battleships game
monop OpenBSD Monopoly game
puzzle Tru64 15-puzzle game for X
Copyright © 2004-2005 DeniX Solutions SRL
newsletter delivery service