BLAST(6D) BLAST(6D)
blast - 3D space war game
blast [-T] [-t time] [-a]
blast is an interactive 3D game where the user destroys asteroids to gain
points. There are several large asteroids in orbit around a small protoplanet.
From your space station base, you must venture out and shoot
these asteroids to break them into smaller pieces without colliding into
either the asteroids or the proto-planet. Watch out for the alien ship
that fires back at you! Destroy this ship before it destroys you. (All
divestments, embargoes, blockades, economic sanctions, and other political
actions have failed with the 'aliens')
-T is for no texture mapping
-t <time> is for duration of play. <time> is in integer units of view
updates. 2000 is about a minute depending on frame rates.
-a is for audio (currently only for vigra board)
The leftmouse button fires your rockets to move forward.
On a PI or INDIGO: The middlemouse button enables the rocket to move
in a roll/pitch motion instead of the default yaw/pitch.
On a PowerVision or RealityEngine: the middlemouse button fires an
asteroid seeking missile
The rightmouse button fires normal missiles
The X position of the mouse controls your yaw
The Y position of the mouse controls your pitch
The space bar will show a set of 3D lines that point toward asteroids.
Green lines point to asteroids in front of you, blue lines
point behind.
There are inertial dampeners that will eventually slow you down if
you do not fire your rocket thrusters.
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BLAST(6D) BLAST(6D)
BIG asteroids: 20 pts
MEDIUM asteroids: 50 pts
SMALL asteroids: 100 pts
alien ship: 200 pts
The score is shown as a large red LED display
your speed is shown as a small yellow LED display
time left is shown as a small green LED display
It takes a lot of practice to be able to judge the proper amount
to lead an object when firing at it. This makes hitting an asteroid
rather tricky for the novice. Note that asteroid size, speed, direction
of travel, and distance all have to be taken into account. The easiest
way for a beginner to actually hit an asteroid is to fly up close to it.
The yaw and pitch controls are a little bit like those in an airplane.
pulling the mouse towards you makes you pitch up, just as pulling
an airplane stick towards you makes the plane pitch up
asteroids that fall onto the proto-plane self destruct on impact
After the number of remaining asteroids is diminished, a new set
of asteroids appear.
After 3 lives are used up, game prompts user for a reset
/usr/demos/General_Demos/blast/data texture maps for nebulas and
cratered asteroids
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