glVertex, glVertex2d, glVertex2f, glVertex2i, glVertex2s,
glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d,
glVertex4f, glVertex4i, glVertex4s, glVertex2dv,
glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv,
glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv,
glVertex4iv, glVertex4sv - specify a vertex
void glVertex2d(
GLdouble x,
GLdouble y ); void glVertex2f(
GLfloat x,
GLfloat y ); void glVertex2i(
GLint x,
GLint y ); void glVertex2s(
GLshort x,
GLshort y ); void glVertex3d(
GLdouble x,
GLdouble y,
GLdouble z ); void glVertex3f(
GLfloat x,
GLfloat y,
GLfloat z ); void glVertex3i(
GLint x,
GLint y,
GLint z ); void glVertex3s(
GLshort x,
GLshort y,
GLshort z ); void glVertex4d(
GLdouble x,
GLdouble y,
GLdouble z,
GLdouble w ); void glVertex4f(
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w ); void glVertex4i(
GLint x,
GLint y,
GLint z,
GLint w ); void glVertex4s(
GLshort x,
GLshort y,
GLshort z,
GLshort w );
Specify x, y, z, and w coordinates of a vertex. Not all
parameters are present in all forms of the command.
void glVertex2dv(
const GLdouble *v ); void glVertex2fv(
const GLfloat *v ); void glVertex2iv(
const GLint *v ); void glVertex2sv(
const GLshort *v ); void glVertex3dv(
const GLdouble *v ); void glVertex3fv(
const GLfloat *v ); void glVertex3iv(
const GLint *v ); void glVertex3sv(
const GLshort *v ); void glVertex4dv(
const GLdouble *v ); void glVertex4fv(
const GLfloat *v ); void glVertex4iv(
const GLint *v ); void glVertex4sv(
const GLshort *v );
Specifies a pointer to an array of two, three, or four
elements. The elements of a two-element array are x and y;
of a three-element array, x, y, and z; and of a four-element
array, x, y, z, and w.
glVertex() commands are used within glBegin()/glEnd()
pairs to specify point, line, and polygon vertices. The
current color, normal, and texture coordinates are associated
with the vertex when glVertex() is called.
When only x and y are specified, z defaults to 0 and w
defaults to 1. When x, y, and z are specified, w defaults
to 1.
Invoking glVertex() outside of a glBegin()/glEnd() pair
results in undefined behavior.
glBegin(3), glCallList(3), glColor(3), glEdgeFlag(3), glEvalCoord(3), glIndex(3), glMaterial(3), glNormal(3),
glRect(3), glTexCoord(3), glVertexPointer(3)
glVertex(3G)
[ Back ] |