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glArrayElement(3G)	       OpenGL Reference		    glArrayElement(3G)


NAME    [Toc]    [Back]

     glArrayElement - render a vertex using the	specified vertex array element

C SPECIFICATION    [Toc]    [Back]

     void glArrayElement( GLint	i )

PARAMETERS    [Toc]    [Back]

     i	Specifies an index into	the enabled vertex data	arrays.

DESCRIPTION    [Toc]    [Back]

     glArrayElement commands are used within glBegin/glEnd pairs to specify
     vertex and	attribute data for point, line,	and polygon primitives.	If
     GL_VERTEX_ARRAY is	enabled	when glArrayElement is called, a single	vertex
     is	drawn, using vertex and	attribute data taken from location i of	the
     enabled arrays. If	GL_VERTEX_ARRAY	is not enabled,	no drawing occurs but
     the attributes corresponding to the enabled arrays	are modified.

     Use glArrayElement	to construct primitives	by indexing vertex data,
     rather than by streaming through arrays of	data in	first-to-last order.
     Because each call specifies only a	single vertex, it is possible to
     explicitly	specify	per-primitive attributes such as a single normal per
     individual	triangle.

     Changes made to array data	between	the execution of glBegin and the
     corresponding execution of	glEnd may affect calls to glArrayElement that
     are made within the same glBegin/glEnd period in non-sequential ways.
     That is, a	call to
     glArrayElement that precedes a change to array data may access the
     changed data, and a call that follows a change to array data may access
     original data.

NOTES    [Toc]    [Back]

     glArrayElement is available only if the GL	version	is 1.1 or greater.

     glArrayElement is included	in display lists. If glArrayElement is entered
     into a display list, the necessary	array data (determined by the array
     pointers and enables) is also entered into	the display list. Because the
     array pointers and	enables	are client-side	state, their values affect
     display lists when	the lists are created, not when	the lists are
     executed.

SEE ALSO    [Toc]    [Back]

      
      
     glColorPointer, glDrawArrays, glEdgeFlagPointer, glGetPointerv,
     glIndexPointer, glInterleavedArrays, glNormalPointer, glTexCoordPointer,
     glVertexPointer


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