*nix Documentation Project
·  Home
 +   man pages
·  Linux HOWTOs
·  FreeBSD Tips
·  *niX Forums

  man pages->Tru64 Unix man pages -> glArrayElement (3)              
Title
Content
Arch
Section
 

glArrayElement(3G)

Contents


NAME    [Toc]    [Back]

       glArrayElement  - render a vertex using the specified vertex
 array element

SYNOPSIS    [Toc]    [Back]

       void glArrayElement(
               GLint i );

PARAMETERS    [Toc]    [Back]

       Specifies an index into the enabled vertex data arrays.

DESCRIPTION    [Toc]    [Back]

       glArrayElement()   commands   are   used   within    glBegin()/glEnd()
  pairs  to specify vertex and attribute data
       for  point,  line,  and  polygon  primitives.  If  GL_VERTEX_ARRAY
  is  enabled  when glArrayElement() is called, a
       single vertex is drawn, using vertex  and  attribute  data
       taken  from  location  i of the enabled arrays. If GL_VERTEX_ARRAY
 is  not  enabled,  no  drawing  occurs  but  the
       attributes  corresponding  to the enabled arrays are modified.


       Use glArrayElement() to construct primitives  by  indexing
       vertex  data,  rather  than by streaming through arrays of
       data in first-to-last order. Because each  call  specifies
       only a single vertex, it is possible to explicitly specify
       per-primitive attributes such as a single normal per individual
 triangle.

       Changes  made to array data between the execution of glBegin()
 and  the  corresponding  execution  of  glEnd()  may
       affect  calls to glArrayElement() that are made within the
       same glBegin()/glEnd() period in non-sequential ways. That
       is,  a  call to glArrayElement() that precedes a change to
       array data may access the changed data, and  a  call  that
       follows a change to array data may access original data.

NOTES    [Toc]    [Back]

       glArrayElement()  is  available  only if the GL version is
       1.1 or greater.

       glArrayElement() is included in display  lists.  If  glArrayElement()
 is entered into a display list, the necessary
       array data (determined by the array pointers and  enables)
       is  also  entered into the display list. Because the array
       pointers and enables are client-side state,  their  values
       affect  display lists when the lists are created, not when
       the lists are executed.

SEE ALSO    [Toc]    [Back]

      
      
       glClientActiveTextureARB(3), glColorPointer(3),  glDrawArrays(3),  glEdgeFlagPointer(3), glGetPointerv(3), glIndexPointer(3),  glInterleavedArrays(3),   glNormalPointer(3),
       glTexCoordPointer(3), glVertexPointer(3)



                                               glArrayElement(3G)
[ Back ]
 Similar pages
Name OS Title
glarrayelementext IRIX specify the array elements used to render a vertex
glvertexpointer IRIX define an array of vertex data
glVertexPointer Tru64 define an array of vertex data
glvertexpointerext IRIX define an array of vertex data
glgetpointervext IRIX return the address of a buffer or vertex array
glVertex3fv Tru64 specify a vertex
glVertex3d Tru64 specify a vertex
glVertex3f Tru64 specify a vertex
glVertex3dv Tru64 specify a vertex
glVertex3s Tru64 specify a vertex
Copyright © 2004-2005 DeniX Solutions SRL
newsletter delivery service