glCallList - execute a display list
void glCallList(
GLuint list );
Specifies the integer name of the display list to be executed.
glCallList() causes the named display list to be executed.
The commands saved in the display list are executed in
order, just as if they were called without using a display
list. If list has not been defined as a display list,
glCallList() is ignored.
glCallList() can appear inside a display list. To avoid
the possibility of infinite recursion resulting from display
lists calling one another, a limit is placed on the
nesting level of display lists during display-list execution.
This limit is at least 64, and it depends on the
implementation.
GL state is not saved and restored across a call to glCallList().
Thus, changes made to GL state during the execution
of a display list remain after execution of the display
list is completed. Use glPushAttrib(), glPopAttrib(),
glPushMatrix(), and glPopMatrix() to preserve GL state
across glCallList() calls.
Display lists can be executed between a call to glBegin()
and the corresponding call to glEnd(), as long as the display
list includes only commands that are allowed in this
interval.
glGet() with argument GL_MAX_LIST_NESTING
glIsList()
glCallLists(3), glDeleteLists(3), glGenLists(3),
glNewList(3), glPushAttrib(3), glPushMatrix(3)
glCallList(3G)
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