glTexCoord, glTexCoord1d, glTexCoord1f, glTexCoord1i,
glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i,
glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i,
glTexCoord13s, glTexCoord4d, glTexCoord4f, glTexCoord4i,
glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv,
glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv,
glTexCoord2sv, glTexCoord3dv, glTexCoord3fv,
glTexCoord3iv, glTexCoord13sv, glTexCoord4dv, glTexCoord4fv,
glTexCoord4iv, glTexCoord4sv - set the current
texture coordinates
void glTexCoord1d(
GLdouble s ); void glTexCoord1f(
GLfloat s ); void glTexCoord1i(
GLint s ); void glTexCoord1s(
GLshort s ); void glTexCoord2d(
GLdouble s,
GLdouble t ); void glTexCoord2s(
GLshort s,
GLshort t ); void glTexCoord3d(
GLdouble s,
GLdouble t,
GLdouble r ); void glTexCoord3f(
GLfloat s,
GLfloat t,
GLfloat r ); void glTexCoord3i(
GLint s,
GLint t,
GLint r ); void glTexCoord3s(
GLshort s,
GLshort t,
GLshort r ); void glTexCoord4d(
GLdouble s,
GLdouble t,
GLdouble r,
GLdouble q ); void glTexCoord4f(
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat q ); void glTexCoord4i(
GLint s,
GLint t,
GLint r,
GLint q ); void glTexCoord4s(
GLshort s,
GLshort t,
GLshort r,
GLshort q );
Specify s, t, r, and q texture coordinates. Not all parameters
are present in all forms of the command.
void glTexCoord1dv(
const GLdouble *v ); void glTexCoord1fv(
const GLfloat *v ); void glTexCoord1iv(
const GLint *v ); void glTexCoord1sv(
const GLshort *v ); void glTexCoord2dv(
const GLdouble *v ); void glTexCoord2fv(
const GLfloat *v ); void glTexCoord2iv(
const GLint *v ); void glTexCoord2sv(
const GLshort *v ); void glTexCoord3dv(
const GLdouble *v ); void glTexCoord3fv(
const GLfloat *v ); void glTexCoord3iv(
const GLint *v ); void glTexCoord3sv(
const GLshort *v ); void glTexCoord4dv(
const GLdouble *v ); void glTexCoord4fv(
const GLfloat *v ); void glTexCoord4iv(
const GLint *v ); void glTexCoord4sv(
const GLshort *v );
Specifies a pointer to an array of one, two, three, or
four elements, which in turn specify the s, t, r, and q
texture coordinates.
glTexCoord() specifies texture coordinates in one, two,
three, or four dimensions. glTexCoord1() sets the current
texture coordinates to (s, 0, 0, 1); a call to glTexCoord2()
sets them to (s, t, 0, 1). Similarly, glTexCoord3()
specifies the texture coordinates as (s, t, r, 1), and
glTexCoord4() defines all four components explicitly as
(s, t, r, q).
The current texture coordinates are part of the data that
is associated with each vertex and with the current raster
position. Initially, the values for s, t, r, and q are (0,
0, 0, 1).
The current texture coordinates can be updated at any
time. In particular, glTexCoord() can be called between a
call to glBegin() and the corresponding call to glEnd().
When the GL_ARB_imaging extension is supported, glTexCoord()
always updates texture unit GL_TEXTURE0_ARB.
glGet() with argument GL_CURRENT_TEXTURE_COORDS
glTexCoordPointer(3), glVertex(3)
glTexCoord(3G)
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