gluTessVertex() gluTessVertex()
gluTessVertex - specify a vertex on a polygon
void gluTessVertex(
GLUtesselator* tess,
GLdouble *location,
GLvoid* data );
Specifies the tessellation object (created with gluNewTess()).
Specifies the location of the vertex. Specifies
an opaque pointer passed back to the program with the vertex
callback (as specified by gluTessCallback()).
gluTessVertex() describes a vertex on a polygon that the
program defines. Successive gluTessVertex() calls describe
a closed contour. For example, to describe a quadrilateral
gluTessVertex() should be called four times. gluTessVertex()
can only be called between gluTessBeginContour() and
gluTessEndContour().
data normally points to a structure containing the vertex
location, as well as other per-vertex attributes such as
color and normal. This pointer is passed back to the user
through the GLU_TESS_VERTEX or GLU_TESS_VERTEX_DATA callback
after tessellation (see the gluTessCallback() reference
page).
It is a common error to use a local variable for location
or data and store values into it as part of a loop. For
example: for (i = 0; i < NVERTICES; ++i) {
GLdouble data[3];
data[0] = vertex[i][0];
data[1] = vertex[i][1];
data[2] = vertex[i][2];
gluTessVertex(tobj, data, data);
}
This doesn't work. Because the pointers specified by location
and data might not be dereferenced until gluTessEndPolygon()
is executed, all the vertex coordinates but the
very last set could be overwritten before tessellation
begins.
Two common symptoms of this problem are consists of a single
point (when a local variable is used for data) and a
GLU_TESS_NEED_COMBINE_CALLBACK error (when a local variable
is used for location).
A quadrilateral with a triangular hole in it can be
described as follows: gluTessBeginPolygon(tobj, NULL);
gluTessBeginContour(tobj);
gluTessVertex(tobj, v1, v1);
gluTessVertex(tobj, v2, v2);
gluTessVertex(tobj, v3, v3);
gluTessVertex(tobj, v4, v4);
gluTessEndContour(tobj);
gluTessBeginContour(tobj);
gluTessVertex(tobj, v5, v5);
gluTessVertex(tobj, v6, v6);
gluTessVertex(tobj, v7, v7);
gluTessEndContour(tobj);
gluTessEndPolygon(tobj);
gluNewTess(3), gluTessBeginPolygon(3), gluTessBeginContour(3), gluTessCallback(3), gluTessProperty(3), gluTessNormal(3), gluTessEndPolygon(3)
gluTessVertex()
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