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HUNTD(6)

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NAME    [Toc]    [Back]

     huntd - hunt daemon, back-end for hunt game

SYNOPSIS    [Toc]    [Back]

     huntd [-s] [-p port] [-a addr] [-Dvar=value ...]

DESCRIPTION    [Toc]    [Back]

     huntd controls the multi-player hunt(6) game.

     The -s option is for running huntd  forever  (server  mode).
This is similar
 to running it under the control of inetd(8) (see below),
but it consumes
 a process table entry when no one is playing, and monitor clients
     are not disconnected.

     The  -p port option changes the UDP port number used to rendezvous with
     the player process and thus  allows  for  private  games  of
hunt(6).

     The -a addr option is used to cause the server to listen only on a specific
 interface address.  The addr argument must be given as
an IP address.


     Options given with -D override those read from configuration
files (see
     CONFIGURATION, below).

   INETD    [Toc]    [Back]
     To run huntd from inetd(8), you'll need to add this line to
     /etc/inetd.conf:

           hunt dgram udp wait nobody /usr/games/huntd HUNT

     Do not use any of the command line options --  if  you  want
inetd(8) to
     start up huntd on a private port, change the port listed in
     /etc/services.

   NETWORK RENDEZVOUS    [Toc]    [Back]
     When  hunt(6) starts up, it broadcasts on attached networks,
using the
     broadcast or point-to-point destination address for each interface, to
     find a hunt game in progress.  If a huntd hears the request,
it sends
     back the port number for the hunt process to connect to.

     Regardless of how huntd is started, it always checks  incoming connections
     with hosts_access(5), using a service name of `huntd'.

   CONFIGURATION    [Toc]    [Back]
     When huntd starts, it looks for configuration files that determine game
     parameters.  Each line of a configuration  file  is  of  the
form var =
     value.  Comments start with a hash sign (`#').  The configuration files
     loaded  in  order  (if  they  exist)  are:   /etc/hunt.conf,
$HOME/.hunt.conf,
     and ./.hunt.conf.

     Many  of  these  variables require intimate knowledge of the
driver source
     code.  The complete list of  configurable  variables  is  as
follows.

     random        enable dispersion doors (default 1)
     reflect       enable generation of reflection walls (default
1)
     monitor       enable monitors (default 1)
     ooze          enable slime shots (default 1)
     fly           enable flight (default 1)
     volcano       enable volcanoes (default 1)
     drone         enable drone (default 1)
     boots         enable boots (default 1)
     scan          enable scanning (default 1)
     cloak         enable cloaking (default 1)
     logerr        errors to stderr (default 1)
     syslog        errors to syslogd(8) (default 0)
     scoredecay    nr deaths before nr kills begins to decay (default 15)
     maxremove      Maximum number of holes in the maze wall (default 40)
     linger        Seconds to keep game open with no players.  -1
means forever
                   (default 90)
     flytime       max time flying (default 20)
     flystep        max  displacement  each flying time unit (default 5)
     volcano_max   max size of volcano (default 50)
     ptrip_face    percentage chance of  tripping  a  grenade  on
pickup (default
                   2)
     ptrip_back    percentage chance of same when backing onto it
(default 95)
     ptrip_side    percentage chance of same when  walking  sideways into it
                   (default 50)
     prandom        percentage  of  time  dispersion doors appear
(default 1)
     preflect      percentage of  time  reflection  walls  appear
(default 1)
     pshot_coll     percentage chance of shots colliding (default
5)
     pgren_coll    percentage chance of grenades  colliding  (default 10)
     pgren_catch    facing player chance of catching grenade (default 10)
     pmiss         percentage chance  of  bullet  missing  player
(default 5)
     pdroneabsorb   percentage  chance  of absorbing a drone (default 1)
     fall_frac     divisor of damage used for  fall  damage  (default 5)
     bulspd        speed of bullets (default 5)
     ishots        initial ammo for player (default 15)
     nshots         ammo boost for all when new player joins (default 5)
     maxncshot     max number of simultaneous  shots  per  player
(default 2)
     maxdam         the  initial  shield for each player (default
10)
     mindam        minimum damage from one unit of ammo  (default
5)
     stabdam       damage from stabbing (default 2)
     killgain      shield gained from killing someone (default 2)
     slimefactor   charge multiplier for slime (default 3)
     slimespeed    speed of slime (default 5)
     lavaspeed     speed of volcano lava (default 1)
     cloaklen      duration of a cloak (default 20)
     scanlen       duration of a scan (default 20)
     mindshot      minimum shot class needed to make a drone (default 2)
     simstep       maximum simulation step in microseconds.  Zero
means traditional
  blocking  behaviour.   Try  55000  for
something reasonable
 (default 0)

FILES    [Toc]    [Back]

     /etc/hunt.conf
     $HOME/.hunt.conf
     ./.hunt.conf

SEE ALSO    [Toc]    [Back]

      
      
     hosts_options(5), hunt(6), inetd(8)

AUTHORS    [Toc]    [Back]

     Conrad Huang, Ken Arnold, and Greg Couch;
     University  of  California, San Francisco, Computer Graphics
Lab

     David Leonard tidied up, and added the configuration file.

OpenBSD     3.6                         August      21,      1986
[ Back ]
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