gluTessCallback() gluTessCallback()
gluTessCallback - define a callback for a tessellation
object
void gluTessCallback(
GLUtesselator* tess,
GLenum which,
GLvoid (*CallBackFunc) );
Specifies the tessellation object (created with gluNewTess()).
Specifies the callback being defined. The following
values are valid: GLU_TESS_BEGIN, GLU_TESS_BEGIN_DATA,
GLU_TESS_EDGE_FLAG, GLU_TESS_EDGE_FLAG_DATA, GLU_TESS_VERTEX,
GLU_TESS_VERTEX_DATA, GLU_TESS_END,
GLU_TESS_END_DATA, GLU_TESS_COMBINE, GLU_TESS_COMBINE_DATA,
GLU_TESS_ERROR, and GLU_TESS_ERROR_DATA. Specifies
the function to be called.
gluTessCallback() is used to indicate a callback to be
used by a tessellation object. If the specified callback
is already defined, then it is replaced. If CallBackFunc
is NULL, then the existing callback becomes undefined.
These callbacks are used by the tessellation object to
describe how a polygon specified by the user is broken
into triangles. Note that there are two versions of each
callback: one with user-specified polygon data and one
without. If both versions of a particular callback are
specified, then the callback with user-specified polygon
data will be used. Note that the polygon_data parameter
used by some of the functions is a copy of the pointer
that was specified when gluTessBeginPolygon() was called.
The legal callbacks are as follows: The begin callback is
invoked like glBegin() to indicate the start of a (triangle)
primitive. The function takes a single argument of
type GLenum. If the GLU_TESS_BOUNDARY_ONLY property is set
to GL_FALSE, then the argument is set to either GL_TRIANGLE_FAN,
GL_TRIANGLE_STRIP, or GL_TRIANGLES. If the
GLU_TESS_BOUNDARY_ONLY property is set to GL_TRUE, then
the argument will be set to GL_LINE_LOOP. The function
prototype for this callback is: void begin(
GLenum type ); The same as the GLU_TESS_BEGIN
callback except that it takes an additional pointer argument.
This pointer is identical to the opaque pointer provided
when gluTessBeginPolygon() was called. The function
prototype for this callback is: void beginData(
GLenum type,
void *polygon_data ); The edge option callback is
similar to glEdgeFlag(). The function takes a single
boolean option that indicates which edges lie on the polygon
boundary. If the option is GL_TRUE, then each vertex
that follows begins an edge that lies on the polygon
boundary, that is, an edge that separates an interior
region from an exterior one. If the option is GL_FALSE,
then each vertex that follows begins an edge that lies in
the polygon interior. The edge option callback (if
defined) is invoked before the first vertex callback.
Since triangle fans and triangle strips do not
support edge options, the begin callback is not
called with GL_TRIANGLE_FAN or GL_TRIANGLE_STRIP if
a non-NULL edge option callback is provided. (If
the callback is initialized to NULL, there is no
impact on performance). Instead, the fans and
strips are converted to independent triangles. The
function prototype for this callback is: void edgeFlag(
GLboolean option ); The same as the
GLU_TESS_EDGE_FLAG callback except that it takes an
additional pointer argument. This pointer is identical
to the opaque pointer provided when gluTessBeginPolygon()
was called. The function prototype
for this callback is: void edgeFlagData(
GLboolean option,
void *polygon_data ); The vertex callback
is invoked between the begin and end callbacks. It
is similar to glVertex(), and it defines the vertices
of the triangles created by the tessellation
process. The function takes a pointer as its only
argument. This pointer is identical to the opaque
pointer provided by the user when the vertex was
described (see gluTessVertex()). The function prototype
for this callback is: void vertex(
void *vertex_data ); The same as the
GLU_TESS_VERTEX callback except that it takes an
additional pointer argument. This pointer is identical
to the opaque pointer provided when gluTessBeginPolygon()
was called. The function prototype
for this callback is: void vertexData(
void *vertex_dat,
void *polygon_data ); The end callback
serves the same purpose as glEnd(). It indicates
the end of a primitive and it takes no arguments.
The function prototype for this callback is: void
end(
void ); The same as the GLU_TESS_END callback
except that it takes an additional pointer
argument. This pointer is identical to the opaque
pointer provided when gluTessBeginPolygon() was
called. The function prototype for this callback
is: void endData(
void *polygon_data ); The combine callback
is called to create a new vertex when the tessellation
detects an intersection, or wishes to merge
features. The function takes four arguments: an
array of three elements each of type GLdouble, an
array of four pointers, an array of four elements
each of type GLfloat, and a pointer to a pointer.
The prototype is: void combine(
GLdouble coords[3],
void *vertex_data[4],
GLfloat weight[4],
void **outData );
The vertex is defined as a linear combination of up
to four existing vertices, stored in vertex_data.
The coefficients of the linear combination are
given by weight; these weights always add up to 1.
All vertex pointers are valid even when some of the
weights are 0. coords gives the location of the
new vertex.
The user must allocate another vertex, interpolate
parameters using vertex_data and weight, and return
the new vertex pointer in outData. This handle is
supplied during rendering callbacks. The user is
responsible for freeing the memory some time after
gluTessEndPolygon() is called.
For example, if the polygon lies in an arbitrary
plane in 3-space, and a color is associated with
each vertex, the GLU_TESS_COMBINE callback might
look like this: void myCombine(
GLdouble coords[3],
VERTEX *d[4],
GLfloat w[4],
VERTEX **dataOut ); {
VERTEX *new = new_vertex();
new->x = coords[0];
new->y = coords[1];
new->z = coords[2];
new->r = w[0]*d[0]->r + w[1]*d[1]->r +
w[2]*d[2]->r + w[3]*d[3]->r;
new->g = w[0]*d[0]->g + w[1]*d[1]->g +
w[2]*d[2]->g + w[3]*d[3]->g;
new->b = w[0]*d[0]->b + w[1]*d[1]->b +
w[2]*d[2]->b + w[3]*d[3]->b;
new->a = w[0]*d[0]->a + w[1]*d[1]->a +
w[2]*d[2]->a + w[3]*d[3]->a;
*dataOut = new; }
If the tessellation detects an intersection, then
the GLU_TESS_COMBINE or GLU_TESS_COMBINE_DATA callback
(see below) must be defined, and it must write
a non-NULL pointer into dataOut. Otherwise the
GLU_TESS_NEED_COMBINE_CALLBACK error occurs, and no
output is generated. The same as the GLU_TESS_COMBINE
callback except that it takes an additional
pointer argument. This pointer is identical to the
opaque pointer provided when gluTessBeginPolygon()
was called. The function prototype for this callback
is: void combineData(
GLdouble coords[3],
void *vertex_data[4],
GLfloat weight[4],
void **outData,
void *polygon_data ); The error callback is
called when an error is encountered. The one argument
is of type GLenum; it indicates the specific
error that occurred and will be set to one of
GLU_TESS_MISSING_BEGIN_POLYGON, GLU_TESS_MISSING_END_POLYGON,
GLU_TESS_MISSING_BEGIN_CONTOUR,
GLU_TESS_MISSING_END_CONTOUR,
GLU_TESS_COORD_TOO_LARGE, GLU_TESS_NEED_COMBINE_CALLBACK
or GLU_OUT_OF_MEMORY. Character
strings describing these errors can be retrieved
with the gluErrorString() call. The function prototype
for this callback is: void error(
GLenum errno );
The GLU library will recover from the first four
errors by inserting the missing call(s).
GLU_TESS_COORD_TOO_LARGE indicates that some vertex
coordinate exceeded the predefined constant
GLU_TESS_MAX_COORD in absolute value, and that the
value has been clamped. (Coordinate values must be
small enough so that two can be multiplied together
without overflow.) GLU_TESS_NEED_COMBINE_CALLBACK
indicates that the tessellation detected an intersection
between two edges in the input data, and
the GLU_TESS_COMBINE or GLU_TESS_COMBINE_DATA
callback was not provided. No output is generated.
GLU_OUT_OF_MEMORY indicates that there is not
enough memory so no output is generated. The same
as the GLU_TESS_ERROR callback except that it takes
an additional pointer argument. This pointer is
identical to the opaque pointer provided when
gluTessBeginPolygon() was called. The function prototype
for this callback is: void errorData(
GLenum errno,
void *polygon_data );
Polygons tessellated can be rendered directly like this:
gluTessCallback(tobj, GLU_TESS_BEGIN, glBegin);
gluTessCallback(tobj, GLU_TESS_VERTEX, glVertex3dv);
gluTessCallback(tobj, GLU_TESS_END, glEnd);
gluTessCallback(tobj, GLU_TESS_COMBINE, myCombine);
gluTessBeginPolygon(tobj, NULL);
gluTessBeginContour(tobj);
gluTessVertex(tobj, v, v);
...
gluTessEndContour(tobj);
gluTessEndPolygon(tobj);
Typically, the tessellated polygon should be stored in a
display list so that it does not need to be retessellated
every time it is rendered.
glBegin(3), glEdgeFlag(3), glVertex(3), gluNewTess(3),
gluErrorString(3), gluTessVertex(3), gluTessBeginPolygon(3), gluTessBeginContour(3), gluTessProperty(3),
gluTessNormal(3)
gluTessCallback()
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