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glNormalPointer(3G)
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glNormalPointer - define an array of normals
void glNormalPointer(
GLenum type,
GLsizei stride,
const GLvoid *pointer );
Specifies the data type of each coordinate in the array.
Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT,
and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
Specifies the byte offset between consecutive normals. If
stride is 0- the initial value-the normals are understood
to be tightly packed in the array. The initial value is 0.
Specifies a pointer to the first coordinate of the first
normal in the array. The initial value is 0.
glNormalPointer() specifies the location and data of an
array of normals to use when rendering. type specifies
the data type of the normal coordinates and stride gives
the byte stride from one normal to the next, allowing vertexes
and attributes to be packed into a single array or
stored in separate arrays. (Single-array storage may be
more efficient on some implementations; see glInterleavedArrays().)
When a normal array is specified, type,
stride, and pointer are saved as client-side state.
To enable and disable the normal array, call glEnableClientState()
and glDisableClientState() with the argument
GL_NORMAL_ARRAY. If enabled, the normal array is used when
glDrawArrays(), glDrawElements(), or glArrayElement() is
called.
Use glDrawArrays() to construct a sequence of primitives
(all of the same type) from prespecified vertex and vertex
attribute arrays. Use glArrayElement() to specify primitives
by indexing vertexes and vertex attributes and
glDrawElements() to construct a sequence of primitives by
indexing vertexes and vertex attributes.
glNormalPointer() is available only if the GL version is
1.1 or greater.
The normal array is initially disabled and isn't accessed
when glArrayElement(), glDrawElements(), or glDrawArrays()
is called.
Execution of glNormalPointer() is not allowed between
glBegin() and the corresponding glEnd(), but an error may
or may not be generated. If an error is not generated, the
operation is undefined.
glNormalPointer() is typically implemented on the client
side.
Since the normal array parameters are client-side state,
they are not saved or restored by glPushAttrib() and
glPopAttrib(). Use glPushClientAttrib() and
glPopClientAttrib() instead.
GL_INVALID_ENUM is generated if type is not an accepted
value.
GL_INVALID_VALUE is generated if stride is negative.
glIsEnabled() with argument GL_NORMAL_ARRAY
glGet() with argument GL_NORMAL_ARRAY_TYPE
glGet() with argument GL_NORMAL_ARRAY_STRIDE
glGetPointerv() with argument GL_NORMAL_ARRAY_POINTER
glArrayElement(3), glColorPointer(3), glDrawArrays(3),
glDrawElements(3), glEdgeFlagPointer(3), glEnable(3),
glGetPointerv(3), glIndexPointer(3), glInterleavedArrays(3), glPopClientAttrib(3), glPushClientAttrib(3),
glTexCoordPointer(3), glVertexPointer(3)
glNormalPointer(3G)
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