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glNormalPointer(3G)

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NAME    [Toc]    [Back]

       glNormalPointer - define an array of normals

SYNOPSIS    [Toc]    [Back]

       void glNormalPointer(
               GLenum type,
               GLsizei stride,
               const GLvoid *pointer );

PARAMETERS    [Toc]    [Back]

       Specifies  the  data type of each coordinate in the array.
       Symbolic constants GL_BYTE,  GL_SHORT,  GL_INT,  GL_FLOAT,
       and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
       Specifies the byte offset between consecutive normals.  If
       stride  is 0- the initial value-the normals are understood
       to be tightly packed in the array. The initial value is 0.
       Specifies  a  pointer to the first coordinate of the first
       normal in the array. The initial value is 0.

DESCRIPTION    [Toc]    [Back]

       glNormalPointer() specifies the location and  data  of  an
       array  of  normals  to use when rendering.  type specifies
       the data type of the normal coordinates and  stride  gives
       the byte stride from one normal to the next, allowing vertexes
 and attributes to be packed into a single  array  or
       stored  in  separate  arrays. (Single-array storage may be
       more  efficient  on  some  implementations;  see  glInterleavedArrays().)
  When  a normal array is specified, type,
       stride, and pointer are saved as client-side state.

       To enable and disable the  normal  array,  call  glEnableClientState()
 and glDisableClientState() with the argument
       GL_NORMAL_ARRAY. If enabled, the normal array is used when
       glDrawArrays(),  glDrawElements(),  or glArrayElement() is
       called.

       Use glDrawArrays() to construct a sequence  of  primitives
       (all of the same type) from prespecified vertex and vertex
       attribute arrays.  Use glArrayElement() to specify  primitives
  by  indexing  vertexes  and  vertex  attributes and
       glDrawElements() to construct a sequence of primitives  by
       indexing vertexes and vertex attributes.

NOTES    [Toc]    [Back]

       glNormalPointer()  is  available only if the GL version is
       1.1 or greater.

       The normal array is initially disabled and isn't  accessed
       when glArrayElement(), glDrawElements(), or glDrawArrays()
       is called.

       Execution of  glNormalPointer()  is  not  allowed  between
       glBegin()  and the corresponding glEnd(), but an error may
       or may not be generated. If an error is not generated, the
       operation is undefined.

       glNormalPointer()  is  typically implemented on the client
       side.

       Since the normal array parameters are  client-side  state,
       they  are  not  saved  or  restored  by glPushAttrib() and
       glPopAttrib().      Use      glPushClientAttrib()      and
       glPopClientAttrib() instead.

ERRORS    [Toc]    [Back]

       GL_INVALID_ENUM  is  generated  if type is not an accepted
       value.

       GL_INVALID_VALUE is generated if stride is negative.

ASSOCIATED GETS    [Toc]    [Back]

       glIsEnabled() with argument GL_NORMAL_ARRAY
       glGet() with argument GL_NORMAL_ARRAY_TYPE
       glGet() with argument GL_NORMAL_ARRAY_STRIDE
       glGetPointerv() with argument GL_NORMAL_ARRAY_POINTER

SEE ALSO    [Toc]    [Back]

      
      
       glArrayElement(3),   glColorPointer(3),   glDrawArrays(3),
       glDrawElements(3),    glEdgeFlagPointer(3),   glEnable(3),
       glGetPointerv(3),   glIndexPointer(3),    glInterleavedArrays(3),    glPopClientAttrib(3),   glPushClientAttrib(3),
       glTexCoordPointer(3), glVertexPointer(3)



                                              glNormalPointer(3G)
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