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glPopClientAttrib(3G)
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glPopClientAttrib, glPushClientAttrib - push and pop the
client attribute stack
void glPopClientAttrib(
void ); void glPopClientAttrib(
GLbitfield mask );
Specifies a mask that indicates which attributes to save.
Values for mask are listed below.
glPushClientAttrib() takes one argument, a mask that indicates
which groups of client-state variables to save on
the client attribute stack. Symbolic constants are used to
set bits in the mask. mask is typically constructed by
OR'ing several of these constants together. The special
mask GL_CLIENT_ALL_ATTRIB_BITS can be used to save all
stackable client state.
The symbolic mask constants and their associated GL client
state are as follows (the second column lists which
attributes are saved):
GL_CLIENT_PIXEL_STORE_BIT Pixel storage modes
GL_CLIENT_VERTEX_ARRAY_BIT Vertex arrays (and enables)
glPopClientAttrib() restores the values of the clientstate
variables saved with the last glPushClientAttrib().
Those not saved are left unchanged.
It is an error to push attributes onto a full client
attribute stack, or to pop attributes off an empty stack.
In either case, the error option is set, and no other
change is made to GL state.
Initially, the client attribute stack is empty.
glPushClientAttrib() is available only if the GL version
is 1.1 or greater.
Not all values for GL client state can be saved on the
attribute stack. For example, select and feedback state
cannot be saved.
The depth of the attribute stack depends on the implementation,
but it must be at least 16.
Use glPushAttrib() and glPopAttrib() to push and restore
state which is kept on the server. Only pixel storage
modes and vertex array state may be pushed and popped with
glPushClientAttrib() and glPopClientAttrib().
When the GL_ARB_multitexture extension is supported, pushing
and popping client vertex array state apples to all
supported texture units, and the active client texture
state.
GL_STACK_OVERFLOW is generated if glPushClientAttrib() is
called while the attribute stack is full.
GL_STACK_UNDERFLOW is generated if glPopClientAttrib() is
called while the attribute stack is empty.
glGet() with argument GL_ATTRIB_STACK_DEPTH
glGet() with argument GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
glColorPointer(3), glDisableClientState(3), glEdgeFlagPointer(3), glEnableClientState(3), glGet(3), glGetError(3), glIndexPointer(3), glNormalPointer(3),
glNewList(3), glPixelStore(3), glPushAttrib, glTexCoordPointer(3), glVertexPointer(3)
glPopClientAttrib(3G)
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