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glPopClientAttrib(3G)

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NAME    [Toc]    [Back]

       glPopClientAttrib,  glPushClientAttrib  - push and pop the
       client attribute stack

SYNOPSIS    [Toc]    [Back]

       void glPopClientAttrib(
               void ); void glPopClientAttrib(
               GLbitfield mask );

PARAMETERS    [Toc]    [Back]

       Specifies a mask that indicates which attributes to  save.
       Values for mask are listed below.

DESCRIPTION    [Toc]    [Back]

       glPushClientAttrib() takes one argument, a mask that indicates
 which groups of client-state variables  to  save  on
       the client attribute stack. Symbolic constants are used to
       set bits in the mask.  mask is  typically  constructed  by
       OR'ing  several  of  these constants together. The special
       mask GL_CLIENT_ALL_ATTRIB_BITS can be  used  to  save  all
       stackable client state.

       The symbolic mask constants and their associated GL client
       state are  as  follows  (the  second  column  lists  which
       attributes are saved):

       GL_CLIENT_PIXEL_STORE_BIT      Pixel     storage     modes
       GL_CLIENT_VERTEX_ARRAY_BIT Vertex arrays (and enables)

       glPopClientAttrib() restores the  values  of  the  clientstate
  variables saved with the last glPushClientAttrib().
       Those not saved are left unchanged.

       It is an error to  push  attributes  onto  a  full  client
       attribute  stack, or to pop attributes off an empty stack.
       In either case, the error option  is  set,  and  no  other
       change is made to GL state.

       Initially, the client attribute stack is empty.

NOTES    [Toc]    [Back]

       glPushClientAttrib()  is  available only if the GL version
       is 1.1 or greater.

       Not all values for GL client state can  be  saved  on  the
       attribute  stack.   For example, select and feedback state
       cannot be saved.

       The depth of the attribute stack depends on the  implementation,
 but it must be at least 16.

       Use  glPushAttrib()  and glPopAttrib() to push and restore
       state which is kept on  the  server.  Only  pixel  storage
       modes and vertex array state may be pushed and popped with
       glPushClientAttrib() and glPopClientAttrib().

       When the GL_ARB_multitexture extension is supported, pushing
  and  popping  client vertex array state apples to all
       supported texture units, and  the  active  client  texture
       state.


ERRORS    [Toc]    [Back]

       GL_STACK_OVERFLOW  is generated if glPushClientAttrib() is
       called while the attribute stack is full.

       GL_STACK_UNDERFLOW is generated if glPopClientAttrib()  is
       called while the attribute stack is empty.

ASSOCIATED GETS    [Toc]    [Back]

       glGet() with argument GL_ATTRIB_STACK_DEPTH
       glGet() with argument GL_MAX_CLIENT_ATTRIB_STACK_DEPTH

SEE ALSO    [Toc]    [Back]

      
      
       glColorPointer(3),   glDisableClientState(3),  glEdgeFlagPointer(3),  glEnableClientState(3),  glGet(3),   glGetError(3),       glIndexPointer(3),       glNormalPointer(3),
       glNewList(3), glPixelStore(3),  glPushAttrib,  glTexCoordPointer(3), glVertexPointer(3)



                                            glPopClientAttrib(3G)
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