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glDrawArrays(3G)
Contents
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glDrawArrays - render primitives from array data
void glDrawArrays(
GLenum mode,
GLint first,
GLsizei count );
Specifies what kind of primitives to render. Symbolic constants
GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES,
GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays. Specifies
the number of indices to be rendered.
glDrawArrays() specifies multiple geometric primitives
with very few subroutine calls. Instead of calling a GL
procedure to pass each individual vertex, normal, texture
coordinate, edge option, or color, you can prespecify separate
arrays of vertexes, normals, and colors and use them
to construct a sequence of primitives with a single call
to glDrawArrays().
When glDrawArrays() is called, it uses count sequential
elements from each enabled array to construct a sequence
of geometric primitives, beginning with element first.
mode specifies what kind of primitives are constructed,
and how the array elements construct those primitives. If
GL_VERTEX_ARRAY is not enabled, no geometric primitives
are generated.
Vertex attributes that are modified by glDrawArrays() have
an unspecified value after glDrawArrays() returns. For
example, if GL_COLOR_ARRAY is enabled, the value of the
current color is undefined after glDrawArrays() executes.
Attributes that aren't modified remain well defined.
glDrawArrays() is available only if the GL version is 1.1
or greater.
glDrawArrays() is included in display lists. If glDrawArrays()
is entered into a display list, the necessary array
data (determined by the array pointers and enables) is
also entered into the display list. Because the array
pointers and enables are client-side state, their values
affect display lists when the lists are created, not when
the lists are executed.
GL_INVALID_ENUM is generated if mode is not an accepted
value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays() is
executed between the execution of glBegin() and the corresponding
glEnd().
glArrayElement(3), glColorPointer(3), glDrawElements(3),
glDrawRangeElements(3), glEdgeFlagPointer(3), glGetPointerv(3), glIndexPointer(3), glInterleavedArrays(3), glNormalPointer(3), glTexCoordPointer(3), glVertexPointer
glDrawArrays(3G)
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