glDepthMask - enable or disable writing into the depth
buffer
void glDepthMask(
GLboolean option );
Specifies whether the depth buffer is enabled for writing.
If option is GL_FALSE, depth buffer writing is disabled.
Otherwise, it is enabled. Initially, depth buffer writing
is enabled.
glDepthMask() specifies whether the depth buffer is
enabled for writing. If option is GL_FALSE, depth buffer
writing is disabled. Otherwise, it is enabled. Initially,
depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask() is executed
between the execution of glBegin() and the corresponding
execution of glEnd().
glGet() with argument GL_DEPTH_WRITEMASK
glColorMask(3), glDepthFunc(3), glDepthRange(3), glIndexMask(3), glStencilMask(3)
glDepthMask(3G)
[ Back ] |