glColorMask - enable and disable writing of frame buffer
color components
void glColorMask(
GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha );
Specify whether red, green, blue, and alpha can or cannot
be written into the frame buffer. The initial values are
all GL_TRUE, indicating that the color components can be
written.
glColorMask() specifies whether the individual color components
in the frame buffer can or cannot be written. If
red is GL_FALSE, for example, no change is made to the red
component of any pixel in any of the color buffers,
regardless of the drawing operation attempted.
Changes to individual bits of components cannot be controlled.
Rather, changes are either enabled or disabled
for entire color components.
GL_INVALID_OPERATION is generated if glColorMask() is executed
between the execution of glBegin() and the corresponding
execution of glEnd().
glGet() with argument GL_COLOR_WRITEMASK
glGet() with argument GL_RGBA_MODE
glClear(3), glColor(3), glColorPointer(3), glDepthMask(3),
glIndex(3), glIndexPointer(3), glIndexMask(3), glStencilMask(3)
glColorMask(3G)
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