glDepthFunc - specify the value used for depth buffer comparisons
void glDepthFunc(
GLenum func );
Specifies the depth comparison function. Symbolic constants
GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER,
GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The
initial value is GL_LESS.
glDepthFunc() specifies the function used to compare each
incoming pixel depth value with the depth value present in
the depth buffer. The comparison is performed only if
depth testing is enabled. (See glEnable() and glDisable()
of GL_DEPTH_TEST.)
func specifies the conditions under which the pixel will
be drawn. The comparison functions are as follows: Never
passes. Passes if the incoming depth value is less than
the stored depth value. Passes if the incoming depth
value is equal to the stored depth value. Passes if the
incoming depth value is less than or equal to the stored
depth value. Passes if the incoming depth value is
greater than the stored depth value. Passes if the incoming
depth value is not equal to the stored depth value.
Passes if the incoming depth value is greater than or
equal to the stored depth value. Always passes.
The initial value of func is GL_LESS. Initially, depth
testing is disabled. Even if the depth buffer exists and
the depth mask is non-zero, the depth buffer is not
updated if the depth test is disabled.
GL_INVALID_ENUM is generated if func is not an accepted
value.
GL_INVALID_OPERATION is generated if glDepthFunc() is executed
between the execution of glBegin() and the corresponding
execution of glEnd().
glGet() with argument GL_DEPTH_FUNC
glIsEnabled() with argument GL_DEPTH_TEST
glDepthRange(3)(), glEnable(3), glPolygonOffset(3)
glDepthFunc(3G)
[ Back ] |