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glStencilMask(3G)
Contents
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glStencilMask - control the writing of individual bits in
the stencil planes
void glStencilMask(
GLuint mask );
Specifies a bit mask to enable and disable writing of
individual bits in the stencil planes. Initially, the
mask is all 1's.
glStencilMask() controls the writing of individual bits in
the stencil planes. The least significant n bits of mask,
where n is the number of bits in the stencil buffer, specify
a mask. Where a 1 appears in the mask, it's possible
to write to the corresponding bit in the stencil buffer.
Where a 0 appears, the corresponding bit is write-protected.
Initially, all bits are enabled for writing.
GL_INVALID_OPERATION is generated if glStencilMask() is
executed between the execution of glBegin() and the corresponding
execution of glEnd().
glGet() with argument GL_STENCIL_WRITEMASK
glGet() with argument GL_STENCIL_BITS
glColorMask(3), glDepthMask(3), glIndexMask(3), glStencilFunc(3), glStencilOp(3)
glStencilMask(3G)
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