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mvEvent(3dm)							  mvEvent(3dm)


NAME    [Toc]    [Back]

     mvGetEventFD, mvSetSelectEvents, mvGetSelectEvents, mvNextEvent,
     mvPeekEvent, mvPendingEvents, mvGetMovieEventFD, mvSetMovieSelectEvents,
     mvGetMovieSelectEvents, mvNextMovieEvent, mvPeekMovieEvent,
     mvPendingMovieEvents mvGetPlayErrorStr - Movie Playback Library event
     handling functions

SYNOPSIS    [Toc]    [Back]

     #include <dmedia/movieplay.h>

     /*	Per Application	event handling */

     DMstatus	 mvGetEventFD(int *fdreturn);

     void	 mvSetSelectEvents(MVeventmask eventmask);

     MVeventmask mvGetSelectEvents(void);

     void	 mvNextEvent(MVevent *eventreturn);

     void	 mvPeekEvent(MVevent *eventreturn);

     int	 mvPendingEvents(void);

     /*	Per Movie event	handling */

     DMstatus	 mvGetMovieEventFD(MVid	movie, int *fdreturn);

     void	 mvSetMovieSelectEvents(MVid movie, MVeventmask	eventmask);

     MVeventmask mvGetMovieSelectEvents(MVid movie);

     void	 mvNextMovieEvent(MVid movie, MVevent *eventreturn);

     void	 mvPeekMovieEvent(MVid movie, MVevent *eventreturn);

     int	 mvPendingMovieEvents(MVid movie);

     /*	Error String */

     const char	* mvGetPlayErrorStr(int	errcode, pid_t pid);


     typedef __uint32_t	MVeventmask;

     #define MV_EVENT_MASK_FRAME	    (1<<1)
     #define MV_EVENT_MASK_STOP		    (1<<2)
     #define MV_EVENT_MASK_ERROR	    (1<<3)
     #define MV_EVENT_MASK_SLOW_PLAY	    (1<<4)
     #define MV_EVENT_MASK_SYNC		    (1<<5)
     #define MV_EVENT_MASK_WARNING	    (1<<6)



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mvEvent(3dm)							  mvEvent(3dm)



     #define MV_EVENT_MASK_SCHED	    (1<<7)

     typedef Time MVtime;    /*	"Time" is from X11 */

     typedef enum __MVeventtype
     {
	 MV_EVENT_FRAME	      =	1,
	 MV_EVENT_STOP	      =	2,
	 MV_EVENT_ERROR	      =	3,
	 MV_EVENT_SLOW_PLAY	   = 4,
	 MV_EVENT_SYNC		   = 5,
	 MV_EVENT_WARNING	   = 6,
	 MV_EVENT_SCHED		   = 7
     } MVeventtype;

     typedef struct __mvFrameEvent {	/* a frame just	played */
	 MVeventtype	      type;	/* event type */
	 MVtime		 time;	 /* obsolete field */
	 MVid	    id;	 /* movie instance which produced the event */
	 MVframe	 frame;	   /* current frame for	the movie instance */
     } MVframeevent;

     typedef struct __mvStopEvent {	/* the movie stopped at	the end	*/
	 MVeventtype	 type;
	 MVtime		 time;
	 MVid	    id;
	 MVframe	 frame;
     } MVstopevent;

     typedef struct __mvErrorEvent {	/* error condition halting playback */
	 MVeventtype	 type;
	 MVtime		 time;
	 MVid	    id;
	 MVframe	 frame;
	 int	    errcode;
	 pid_t		     pid;
     } MVerrorevent;

     typedef struct __mvSyncEvent { /* sync information	*/
	 MVeventtype	     type;
	 MVtime		     obsolete;
	 MVid		     id;
	 MVport		     port;
	 MVsyncInfo	     syncInfo;
     } MVsyncevent;

     typedef struct __mvWarningEvent { /* warning condition */
	 MVeventtype	     type;
	 MVtime		     obsolete;
	 MVid		     id;
	 MVtime		     movieTime;
	 MVtime		     duration;



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mvEvent(3dm)							  mvEvent(3dm)



	 MVtimescale	     scale;
	 int		     errcode;
	 pid_t		     pid;
     } MVwarningevent;

     typedef struct __mvSchedEvent { /*	scheduling event */
	 MVeventtype	     type;
	 MVtime		     obsolete;
	 MVid		     id;
	 DMboolean	     realTime;
     } MVschedevent;

     typedef struct {
	 MVeventtype	     type;
	 MVtime		     obsolete;
	 MVid		     id;
     } MVgenericevent;

     typedef union __mvEvent {
	 MVeventtype	      type; /* common to all events */
	 MVframeevent	 mvframe;
	 MVstopevent	 mvstop;
	 MVerrorevent	 mverror;
	 MVslowplayevent      mvslowplay; /* obsolete */
	 MVsyncevent	      mvsyncevent;
	 MVwarningevent	      mvwarningevent;
	 MVschedevent	     mvschedevent;
	 MVgenericevent	 mvgeneric; /* all events may be safely	cast to	this */
     } MVevent;

DESCRIPTION    [Toc]    [Back]

     These calls initialize and	provide	access to the Movie Playback Library
     event queues.  There is one queue to which	events are sent	for all
     movies.   Also, each movie	provides an event queue	which receives events
     for only that movie.  An application should choose	to either use the
     per/movie event queues or the global event	queue.	Mixing the use of
     these is unwise as	events are sent	to both	queues and the application
     will see events twice.

     Without exception,	in the following, each statement about a given event
     queue routine holds for both the global application queue as well as the
     per movie queues.	Thus, this page	only documents the global application
     queue; behavior of	the per	movie event queues is implied.

     The event queues provide the following types of events:

     MV_EVENT_FRAME - A	frame has played for a movie
     instance.	The frame number is in the range from zero to
     one less than the length of in the	movie's	image track.
     MV_EVENT_STOP - The movie has stopped playback.
     MV_EVENT_ERROR - An error has occurred during



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mvEvent(3dm)							  mvEvent(3dm)



     playback.
     MV_EVENT_SYNC - UST synchronization information
     for a playback port is available.
     MV_EVENT_WARNING -	A non-fatal error has occurred
     during playback.
     MV_EVENT_SCHED - The scheduling priority for movie	playback
     has changed.

     If	you request MV_EVENT_STOP events, the Movie Playback Library will send
     you a MV_EVENT_STOP event if it stops playback for	any reason.  The Movie
     Playback Library can stop playback	if it reaches the end of the movie, or
     if	you call mvStop(3dm).

     If	you request MV_EVENT_SYNC events, the Movie Playback Library will send
     you a MV_EVENT_SYNC event every time a port updates its synchronization
     information.  You can determine if	this event pertains to the master
     synchonization source for this movie by calling mvGetMovieMasterPort with
     the port provided in this event.

     If	you request MV_EVENT_WARNING events, the Movie Playback	Library	will
     send you a	MV_EVENT_WARNING event every time some non-fatal error occurs.
     Use the errcode field in the event	to determine which error has occured.
     The most common warnings are that the Movie Playback Library skipped
     (MV_FRAME_SKIPPED)	or repeated (MV_FRAME_REPEATED)	a frame	for some
     duration.

     In	order to achieve real-time behavior, the Movie Playback	Library	may
     attempt to	change the IRIX	process	scheduling priority of one of its
     threads.  If you request MV_EVENT_SCHED events, the Movie Playback
     Library will send you a MV_EVENT_SCHED every time it changes the
     scheduling	priority for playback.	The realTime field in the event
     indicates whether or not the Movie	Playback Library has attained the
     scheduling	priority it deems necessary for	real-time playback.  Note that
     the Movie Playback	Library	will only succeed in changing the priority
     under certain circumstances because it uses the schedctl(2) system	call.
     See the "Lurker's Guide to	Video"
     (http://reality.sgi.com/employees/cpirazzi_esd/lg)	and, in	particular,
     the link on "Seizing Higher Scheduling Priority" for details.

     mvGetEventFD(3dm) returns a file descriptor associated with the event
     queue.  You should	wait upon this file descriptor using the poll(2) or
     select(2) system calls to receive notification when there are one or more
     pending events from the Movie Playback Library.

     There is only one movie event queue, for all of the movies	you create.
     Therefore,	you should call	mvGetEventFD(3dm) only once in your
     application, regardless of	the number of movie instances you create.  You
     may call mvGetEventFD(3dm)	at any time.

     mvSetSelectEvents(3dm) allows you to determine which types	of movie
     events your application code is interested	in handling.  To indicate that
     you wish to receive one or	more types of movie playback events, set the



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mvEvent(3dm)							  mvEvent(3dm)



     appropriate bits in eventmask, using the Movie Playback Library event
     mask definitions.

     By	default, Movie Playback	Library	reports	MV_EVENT_STOP and
     MV_EVENT_ERROR to you.  If	you have not initialized the event queue with
     mvGetEventFD(3dm),	you will not receive any events.

     To	determine the current event mask, call mvGetSelectEvents(3dm).

     mvNextEvent(3dm) returns the next movie event from	the movie event	queue.
     If	there are no movie events pending, your	process	will block until a
     movie event becomes available.

     mvNextEvent(3dm) uses the event structures	described above.  The MVevent
     structure is a union of all of the	Movie Playback Library event
     structures.  The type field indicates the event type.  Every event	may be
     safely cast to the	MVgenericevent structure, which	contains an id field
     indicating	the movie instance to which the	event refers.

     The movie event structures	add fields pertaining to the specifics of the
     event.  For example, both the MVerrorevent	and MVwarningevent structures
     add an additional field indicating	the reason for the event.

     mvPeekEvent(3dm) returns the next event, without removing it from the
     event queue.

     mvPendingEvents(3dm) returns the number of	movie events currently
     pending.

     mvGetPlayErrorStr(3dm) should be used to return the error string
     associated	with an	errcode	received in an MV_EVENT_ERROR.	You should
     pass the errcode and process id (pid) received in the error event.	 (The
     Movie Playback Library uses the pid to uniquely identify the error
     string.)


     The Movie Playback	Library	event queue is separate	from the X Window
     System event queue.  If your application is based on Xlib,	you may	wait
     upon both the X11 event queue and the Movie Playback Library event	queue
     using the select(2) system	call.  To obtain a file	descriptor
     corresponding to the X11 event queue for a	specified display, use the
     Xlib ConnectionNumber(3X) macro.

     If	your application is based upon the X Toolkit (such as the Athena
     widget set	or the IRIS IM toolkit,	Silicon	Graphics' port of the
     industry-standard OSF/Motif toolkit for use on Silicon Graphics systems),
     you may pass the file descriptor returned by mvGetEventFD(3dm) to the X
     Toolkit XtAppAddInput(3Xt)	call.  The X Toolkit will then invoke an Xt
     callback procedure	in your	application whenever one or more events	appear
     on	the Movie Playback Library event queue.





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mvEvent(3dm)							  mvEvent(3dm)


NOTES    [Toc]    [Back]

     OSF/Motif is a trademark of the Open Software Foundation, Inc.

OBSOLETE EVENTS    [Toc]    [Back]

     MV_EVENT_SLOW_PLAY	- In previous versions,	the Movie Playback Library
     sent this event when it could not play the	movie at the desired frame
     rate.  This event is no longer sent.  See the new MV_EVENT_WARNING
     described above.

SEE ALSO    [Toc]    [Back]

      
      
     mvIntro(3dm), mvGetErrorStr(3dm), mvPort(3dm), schedctl(2).


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