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  man pages->Tru64 Unix man pages -> glXCreateContext (3)              
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glXCreateContext()                             glXCreateContext()


NAME    [Toc]    [Back]

       glXCreateContext - create a new GLX rendering context

SYNOPSIS    [Toc]    [Back]

       GLXContext glXCreateContext(
               Display *dpy,
               XVisualInfo *vis,
               GLXContext shareList,
               Bool direct );

PARAMETERS    [Toc]    [Back]

       Specifies  the  connection to the X server.  Specifies the
       visual that defines the frame buffer  resources  available
       to  the rendering context.  It is a pointer to an XVisualInfo
 structure, not a visual ID or a pointer to a  Visual.
       Specifies  the  context with which to share display lists.
       NULL indicates that no sharing is to take  place.   Specifies
 whether rendering is to be done with a direct connection
 to the graphics system if possible (True) or  through
       the X server (False).

DESCRIPTION    [Toc]    [Back]

       glXCreateContext()  creates  a  GLX  rendering context and
       returns its handle. This context can  be  used  to  render
       into  both  windows and GLX pixmaps. If glXCreateContext()
       fails to create a rendering context, NULL is returned.

       If direct is True, then a direct rendering context is created
  if  the implementation supports direct rendering, if
       the connection is to an X server that is local, and  if  a
       direct  rendering context is available. (An implementation
       may return an indirect context when direct is  True).   If
       direct  is  False,  then  a rendering context that renders
       through the X server is always created.  Direct  rendering
       provides  a performance advantage in some implementations.
       However, direct rendering contexts cannot be  shared  outside
 a single process, and they may be unable to render to
       GLX pixmaps.

       If shareList is not NULL, then  all  display-list  indexes
       and definitions are shared by context shareList and by the
       newly created context. An arbitrary number of contexts can
       share  a single display-list space. However, all rendering
       contexts that share a single display-list space must themselves
 exist in the same address space. Two rendering contexts
 share an address space if both are  nondirect  using
       the same server, or if both are direct and owned by a single
 process. Note that in the nondirect case,  it  is  not
       necessary  for  the  calling  threads  to share an address
       space, only for their related rendering contexts to  share
       an address space.

       If  the  GL  version  is  1.1 or greater, then all texture
       objects except object 0, are shared by any  contexts  that
       share display lists.







NOTES    [Toc]    [Back]

       XVisualInfo is defined in Xutil.h.  It is a structure that
       includes visual, visualID, screen, and depth elements.

       A process is a single execution  environment,  implemented
       in  a  single  address  space,  consisting  of one or more
       threads.

       A thread is one of a set of subprocesses that share a single
 address space, but maintain separate program counters,
       stack spaces, and other related global data. A thread that
       is  the  only member of its subprocess group is equivalent
       to a process.

       It may not be possible to render to a GLX  pixmap  with  a
       direct rendering context.

ERRORS    [Toc]    [Back]

       NULL is returned if execution fails on the client side.

       BadMatch  is  generated if the context to be created would
       not share the address space or the screen of  the  context
       specified by shareList.

       BadValue  is  generated  if vis is not a valid visual (for
       example, if a particular GLX implementation does not  support
 it).

       GLXBadContext  is generated if shareList is not a GLX context
 and is not NULL.

       BadAlloc is generated if the server does not  have  enough
       resources to allocate the new context.

SEE ALSO    [Toc]    [Back]

      
      
       glXDestroyContext(3),   glXGetConfig(3),   glXIsDirect(3),
       glXMakeCurrent(3)



                                               glXCreateContext()
[ Back ]
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