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glXCopyContext(3G)	    OpenGL Reference - GLX	    glXCopyContext(3G)


NAME    [Toc]    [Back]

     glXCopyContext - copy state from one rendering context to another

C SPECIFICATION    [Toc]    [Back]

     void glXCopyContext( Display *dpy,
			  GLXContext src,
			  GLXContext dst,
			  unsigned long	mask )

PARAMETERS    [Toc]    [Back]

     dpy   Specifies the connection to the X server.

     src   Specifies the source	context.

     dst   Specifies the destination context.

     mask  Specifies which portions of src state are to	be copied to dst.

DESCRIPTION    [Toc]    [Back]

     glXCopyContext copies selected groups of state variables from src to dst.
     mask indicates which groups of state variables are	to be copied.  mask
     contains the bitwise OR of	the same symbolic names	that are passed	to the
     GL	command	glPushAttrib.  The single symbolic constant GL_ALL_ATTRIB_BITS
     can be used to copy the maximum possible portion of rendering state.

     The copy can be done only if the renderers	named by src and dst share an
     address space.  Two rendering contexts share an address space if both are
     nondirect using the same server, or if both are direct and	owned by a
     single process.  Note that	in the nondirect case it is not	necessary for
     the calling threads to share an address space, only for their related
     rendering contexts	to share an address space.

     Not all values for	GL state can be	copied.	 For example, pixel pack and
     unpack state, render mode state, and select and feedback state are	not
     copied.  The state	that can be copied is exactly the state	that is
     manipulated by the	GL command glPushAttrib.

     An	implicit glXFlush is done by glXCopyContext if src is the current
     context for the calling thread.

NOTES    [Toc]    [Back]

     Two rendering contexts share an address space if both are nondirect using
     the same server, or if both are direct and	owned by a single process.

     A process is a single execution environment, implemented in a single
     address space, consisting of one or more threads.

     A thread is one of	a set of subprocesses that share a single address
     space, but	maintain separate program counters, stack spaces, and other
     related global data.  A thread that is the	only member of its subprocess



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glXCopyContext(3G)	    OpenGL Reference - GLX	    glXCopyContext(3G)



     group is equivalent to a process.

ERRORS    [Toc]    [Back]

     BadMatch is generated if rendering	contexts src and dst do	not share an
     address space or were not created with respect to the same	screen.

     BadAccess is generated if dst is current to any thread (including the
     calling thread) at	the time glXCopyContext	is called.

     GLXBadCurrentWindow is generated if src is	the current context and	the
     current drawable is a window that is no longer valid.

     GLXBadContext is generated	if either src or dst is	not a valid GLX
     context.

     BadValue is generated if undefined	mask bits are specified.



MACHINE	DEPENDENCIES
     On	all SGI	systems, src must be the current context and, except in	the
     case of direct rendering contexts on InfiniteReality, RealityEngine,
     RealityEngine2, and VTX systems, dst must have been made current to some
     thread prior to the copy.

     On	RealityEngine, RealityEngine2, and VTX,	on InfiniteReality, on High
     Impact and	Maximum	Impact,	on Solid Impact	systems, on O2 systems,	and on
     Octane2 VPro systems, it is not possible to use a context for rendering
     to	both windows and pixmaps.

SEE ALSO    [Toc]    [Back]

      
      
     glPushAttrib, glXCreateContext, glXIsDirect


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