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  man pages->Tru64 Unix man pages -> glXMakeCurrent (3)              
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glXMakeCurrent()                                 glXMakeCurrent()


NAME    [Toc]    [Back]

       glXMakeCurrent - attach a GLX context to a window or a GLX
       pixmap

SYNOPSIS    [Toc]    [Back]

       Bool glXMakeCurrent(
               Display *dpy,
               GLXDrawable drawable,
               GLXContext ctx );

PARAMETERS    [Toc]    [Back]

       Specifies the connection to the X server.  Specifies a GLX
       drawable.  Must  be  either an X window ID or a GLX pixmap
       ID.  Specifies a GLX  rendering  context  that  is  to  be
       attached to drawable.

DESCRIPTION    [Toc]    [Back]

       glXMakeCurrent() does two things: It makes ctx the current
       GLX rendering context of the calling thread, replacing the
       previously  current  context  if  there  was  one,  and it
       attaches ctx to a GLX drawable, either a window or  a  GLX
       pixmap.  As  a  result of these two actions, subsequent GL
       rendering calls use rendering context ctx  to  modify  GLX
       drawable   drawable.    Because   glXMakeCurrent()  always
       replaces the current rendering context with ctx, there can
       be only one current context per thread.

       Pending  commands  to  the  previous  context, if any, are
       flushed before it is released.

       The first time ctx is made  current  to  any  thread,  its
       viewport  is set to the full size of drawable.  Subsequent
       calls by any thread to glXMakeCurrent() with ctx  have  no
       effect on its viewport.

       To  release  the  current  context without assigning a new
       one, call glXMakeCurrent() with drawable set None and  ctx
       set to NULL

       glXMakeCurrent()  returns  True if it is successful, False
       otherwise. If False is returned,  the  previously  current
       rendering  context and drawable (if any) remain unchanged.

NOTES    [Toc]    [Back]

       A process is a single-execution  environment,  implemented
       in  a  single  address  space,  consisting  of one or more
       threads.

       A thread is one of a set of subprocesses that share a single
 address space, but maintain separate program counters,
       stack spaces, and other related global data. A thread that
       is  the  only member of its subprocess group is equivalent
       to a process.

ERRORS    [Toc]    [Back]

       BadMatch is generated if drawable was not created with the
       same  X screen and visual as ctx.  It is also generated if
       drawable is None and ctx is not NULL.

       BadAccess is generated  if  ctx  was  current  to  another
       thread at the time glXMakeCurrent() was called.

       GLXBadDrawable is generated if drawable is not a valid GLX
       drawable.

       GLXBadContext is generated if ctx is not a valid GLX  context.


       GLXBadContextState  is  generated  if  glXMakeCurrent() is
       executed between the execution of glBegin() and the corresponding
 execution of glEnd().

       GLXBadContextState is also generated if the rendering context
 current to the calling thread has GL  renderer  state
       GL_FEEDBACK or GL_SELECT.

       GLXBadCurrentWindow  is  generated if there are pending GL
       commands for the previous context and the current drawable
       is a window that is no longer valid.

       BadAlloc  may be generated if the server has delayed allocation
 of  ancillary  buffers  until  glXMakeCurrent()  is
       called, only to find that it has insufficient resources to
       complete the allocation.

SEE ALSO    [Toc]    [Back]

      
      
       glXCreateContext(), glXCreateGLXPixmap()



                                                 glXMakeCurrent()
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