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glXCopyContext()                                 glXCopyContext()


NAME    [Toc]    [Back]

       glXCopyContext  - copy state from one rendering context to
       another

SYNOPSIS    [Toc]    [Back]

       void glXCopyContext(
               Display *dpy,
               GLXContext src,
               GLXContext dst,
               unsigned long mask );

PARAMETERS    [Toc]    [Back]

       Specifies the connection to the X server.   Specifies  the
       source context.  Specifies the destination context.  Specifies
 which portions of src state are to be copied to dst.

DESCRIPTION    [Toc]    [Back]

       glXCopyContext() copies selected groups of state variables
       from src to dst.  mask indicates  which  groups  of  state
       variables  are to be copied.  mask contains the bitwise OR
       of the same symbolic names that are passed to the GL  command
   glPushAttrib().   The   single   symbolic  constant
       GL_ALL_ATTRIB_BITS can be used to copy the maximum  possible
 portion of rendering state.

       The  copy  can  be done only if the renderers named by src
       and dst share an address space.   Two  rendering  contexts
       share  an  address  space  if both are nondirect using the
       same server, or if both are direct and owned by  a  single
       process.  Note that in the nondirect case it is not necessary
 for the calling threads to share  an  address  space,
       only  for  their  related  rendering  contexts to share an
       address space.

       Not all values for GL state can be  copied.  For  example,
       pixel pack and unpack state, render mode state, and select
       and feedback state are not copied.  The state that can  be
       copied  is exactly the state that is manipulated by the GL
       command glPushAttrib().

       An implicit glFlush() is done by glXCopyContext()  if  src
       is the current context for the calling thread.

NOTES    [Toc]    [Back]

       A  process  is a single execution environment, implemented
       in a single address  space,  consisting  of  one  or  more
       threads.

       A thread is one of a set of subprocesses that share a single
 address space, but maintain separate program counters,
       stack spaces, and other related global data. A thread that
       is the only member of its subprocess group  is  equivalent
       to a process.

ERRORS    [Toc]    [Back]

       BadMatch is generated if rendering contexts src and dst do
       not share an  address  space  or  were  not  created  with
       respect to the same screen.

       BadAccess  is  generated  if  dst is current to any thread
       (including the calling thread)  at  the  time  glXCopyContext()
 is called.

       GLXBadCurrentWindow  is  generated  if  src is the current
       context and the current drawable is a window  that  is  no
       longer valid.

       GLXBadContext  is  generated if either src or dst is not a
       valid GLX context.

SEE ALSO    [Toc]    [Back]

      
      
       glPushAttrib(3), glXCreateContext(3), glXIsDirect(3)



                                                 glXCopyContext()
[ Back ]
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