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glReadBuffer(3G)
Contents
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glReadBuffer - select a color buffer source for pixels
void glReadBuffer(
GLenum mode );
Specifies a color buffer. Accepted values are
GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT,
GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and
GL_AUXi, where i is between 0 and GL_AUX_BUFFERS -1.
glReadBuffer() specifies a color buffer as the source for
subsequent glReadPixels(), glCopyTexImage1D(), glCopyTexImage2D(),
glCopyTexSubImage1D(), glCopyTexSubImage2D(),
glCopyTexSubImage3D(), and glCopyPixels() commands. mode
accepts one of twelve or more predefined values. (GL_AUX0
through GL_AUX3 are always defined.) In a fully configured
system, GL_FRONT, GL_LEFT, and GL_FRONT_LEFT all name
the front left buffer, GL_FRONT_RIGHT and GL_RIGHT name
the front right buffer, and GL_BACK_LEFT and GL_BACK name
the back left buffer.
Nonstereo double-buffered configurations have only a front
left and a back left buffer. Single-buffered configurations
have a front left and a front right buffer if
stereo, and only a front left buffer if nonstereo. It is
an error to specify a nonexistent buffer to glReadBuffer().
mode is initially GL_FRONT in single-buffered configurations,
and GL_BACK in double-buffered configurations.
GL_INVALID_ENUM is generated if mode is not one of the
twelve (or more) accepted values.
GL_INVALID_OPERATION is generated if mode specifies a
buffer that does not exist.
GL_INVALID_OPERATION is generated if glReadBuffer() is
executed between the execution of glBegin() and the corresponding
execution of glEnd().
glGet() with argument GL_READ_BUFFER
glCopyPixels(3), glCopyTexImage1D(3), glCopyTexImage2D(3),
glCopyTexSubImage1D(3), glCopyTexSubImage2D(3), glCopyTexSubImage3D(3), glDrawBuffer(3), glReadPixels(3)
glReadBuffer(3G)
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