glCopyColorTable(3G) OpenGL Reference glCopyColorTable(3G)
glCopyColorTable - copy pixels into a color table
void glCopyColorTable( GLenum target,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width )
target The color table target. Must be GL_COLOR_TABLE,
GL_POST_CONVOLUTION_COLOR_TABLE, or
GL_POST_COLOR_MATRIX_COLOR_TABLE.
internalformat The internal storage format of the texture image. Must
be one of the following symbolic constants: GL_ALPHA,
GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16,
GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8,
GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA,
GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2,
GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4,
GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16,
GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8,
GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB,
GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16,
GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8,
GL_RGB10_A2, GL_RGBA12, GL_RGBA16.
x The x coordinate of the lower-left corner of the pixel
rectangle to be transferred to the color table.
y The y coordinate of the lower-left corner of the pixel
rectangle to be transferred to the color table.
width The width of the pixel rectangle.
glCopyColorTable loads a color table with pixels from the current
GL_READ_BUFFER (rather than from main memory, as is the case for
glColorTable).
The screen-aligned pixel rectangle with lower-left corner at (x, y)
having width width and height 1 is loaded into the color table. If any
pixels within this region are outside the window that is associated with
the GL context, the values obtained for those pixels are undefined.
The pixels in the rectangle are processed just as if glReadPixels were
called, with internalformat set to RGBA, but processing stops after the
final conversion to RGBA.
Page 1
glCopyColorTable(3G) OpenGL Reference glCopyColorTable(3G)
The four scale parameters and the four bias parameters that are defined
for the table are then used to scale and bias the R, G, B, and A
components of each pixel. The scale and bias parameters are set by
calling glColorTableParameter.
Next, the R, G, B, and A values are clamped to the range [0,1]. Each
pixel is then converted to the internal format specified by
internalformat. This conversion simply maps the component values of the
pixel (R, G, B, and A) to the values included in the internal format
(red, green, blue, alpha, luminance, and intensity). The mapping is as
follows:
_______________________________________________________________________
Internal Format Red Green Blue Alpha Luminance Intensity
_______________________________________________________________________
GL_ALPHA A
GL_LUMINANCE R
GL_LUMINANCE_ALPHA A R
GL_INTENSITY R
GL_RGB R G B
GL_RGBA R G B A
_______________________________________________________________________
Finally, the red, green, blue, alpha, luminance, and/or intensity
components of the resulting pixels are stored in the color table. They
form a one-dimensional table with indices in the range [0, width - 1].
glCopyColorTable is available only if GL_ARB_imaging is returned from
calling glGetString with an argument of GL_EXTENSIONS.
GL_INVALID_ENUM is generated when target is not one of the allowable
values.
GL_INVALID_VALUE is generated if width is less than zero.
GL_INVALID_VALUE is generated if internalformat is not one of the
allowable values.
GL_TABLE_TOO_LARGE is generated if the requested color table is too large
to be supported by the implementation.
GL_INVALID_OPERATION is generated if glCopyColorTable is executed between
the execution of glBegin and the corresponding execution of glEnd.
glGetColorTable, glGetColorTableParameter
Page 2
glCopyColorTable(3G) OpenGL Reference glCopyColorTable(3G)
glColorTable, glColorTableParameter, glReadPixels
PPPPaaaaggggeeee 3333 [ Back ]
|