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glCopyTexImage2D(3G)
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glCopyTexImage2D - copy pixels into a 2D texture image
void glCopyTexImage2D(
GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border );
Specifies the target texture. Must be GL_TEXTURE_2D.
Specifies the level-of-detail number. Level 0 is the base
image level. Level n is the nth mipmap reduction image.
Specifies the internal of the texture. Must be one of the
following symbolic constants: GL_ALPHA, GL_ALPHA4,
GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4,
GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16,
GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2,
GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4,
GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16,
GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8,
GL_INTENSITY12, GL_INTENSITY16, GL_RGB,
GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10,
GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4,
GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or
GL_RGBA16. Specify the window coordinates of the lower
left corner of the rectangular region of pixels to be
copied. Specifies the width of the texture image. Must be
0 or 2^n + 2*border for some integer n. Specifies the
height of the texture image. Must be 0 or 2^m + 2*border
for some integer m. Specifies the width of the border.
Must be either 0 or 1.
glCopyTexImage2D defines a two-dimensional texture image
with pixels from the current GL_READ_BUFFER.
The screen-aligned pixel rectangle with lower left corner
at (x, y) and with a width of width+2*border and a height
of height+2*border defines the texture array at the mipmap
level specified by level. internalformat specifies the
internal of the texture array.
The pixels in the rectangle are processed exactly as if
glCopyPixels had been called, but the process stops just
before final conversion. At this point all pixel component
values are clamped to the range [0,1] and then converted
to the texture's internal for storage in the texel
array.
Pixel ordering is such that lower x and y screen coordinates
correspond to lower s and t texture coordinates.
If any of the pixels within the specified rectangle of the
current GL_READ_BUFFER are outside the window associated
with the current rendering context, then the values
obtained for those pixels are undefined.
glCopyTexImage2D is available only if the GL version is
1.1 or greater.
Texturing has no effect in color index mode.
1, 2, 3, and 4 are not accepted values for internalformat.
An image with height or width of 0 indicates a NULL texture.
When the GL_ARB_imaging extension is supported, the RGBA
components read from the framebuffer may be processed by
the imaging pipeline. See glTexImage1D for specific
details.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level is greater than
log[2]max, where max is the returned value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if width or height is less
than 0, greater than 2+GL_MAX_TEXTURE_SIZE, or if width or
height cannot be represented as 2^k + 2*border for some
integer k.
GL_INVALID_VALUE is generated if border is not 0 or 1.
GL_INVALID_VALUE is generated if internalformat is not one
of the allowable values.
GL_INVALID_OPERATION is generated if glCopyTexImage2D() is
executed between the execution of glBegin() and the corresponding
execution of glEnd().
glGetTexImage()
glIsEnabled() with argument GL_TEXTURE_2D
glCopyPixels(3), glCopyTexImage1D(3), glCopyTexSubImage1D(3), glCopyTexSubImage2D(3), glPixelStore(3), glPixelTransfer(3), glTexEnv(3), glTexGen(3), glTexImage1D(3),
glTexImage2D(3), glTexSubImage1D(3), glTexSubImage2D(3),
glTexParameter(3)
glCopyTexImage2D(3G)
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