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  man pages->Tru64 Unix man pages -> glPolygonMode (3)              
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glPolygonMode(3G)

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NAME    [Toc]    [Back]

       glPolygonMode - select a polygon rasterization mode

SYNOPSIS    [Toc]    [Back]

       void glPolygonMode(
               GLenum face,
               GLenum mode );

PARAMETERS    [Toc]    [Back]

       Specifies  the  polygons  that  mode  applies  to. Must be
       GL_FRONT for front-facing polygons, GL_BACK for  back-facing
  polygons,  or  GL_FRONT_AND_BACK for front- and backfacing
 polygons.  Specifies how polygons will  be  rasterized.
  Accepted values are GL_POINT, GL_LINE, and GL_FILL.
       The initial value is GL_FILL for both front- and back-facing
 polygons.

DESCRIPTION    [Toc]    [Back]

       glPolygonMode()  controls  the  interpretation of polygons
       for rasterization.  face  describes  which  polygons  mode
       applies  to: front-facing polygons (GL_FRONT), back-facing
       polygons (GL_BACK), or both (GL_FRONT_AND_BACK). The polygon
 mode affects only the final rasterization of polygons.
       In particular, a polygon's vertices are lit and the  polygon
  is clipped and possibly culled before these modes are
       applied.

       Three modes are defined and  can  be  specified  in  mode:
       Polygon  vertices that are marked as the start of a boundary
 edge are drawn as points.  Point  attributes  such  as
       GL_POINT_SIZE  and  GL_POINT_SMOOTH control the rasterization
 of the points. Polygon rasterization attributes other
       than  GL_POLYGON_MODE  have  no effect.  Boundary edges of
       the polygon are drawn as line segments. They  are  treated
       as  connected  line  segments for line stippling; the line
       stipple counter and pattern are not reset between segments
       (see    glLineStipple()).    Line   attributes   such   as
       GL_LINE_WIDTH and GL_LINE_SMOOTH control the rasterization
       of  the lines. Polygon rasterization attributes other than
       GL_POLYGON_MODE have no effect.  The interior of the polygon
 is filled. Polygon attributes such as GL_POLYGON_STIPPLE
 and GL_POLYGON_SMOOTH control the rasterization of the
       polygon.

NOTES    [Toc]    [Back]

       Vertices  are  marked  as  boundary or nonboundary with an
       edge option.  Edge options are generated internally by the
       GL when it decomposes polygons; they can be set explicitly
       using glEdgeFlag().

ERRORS    [Toc]    [Back]

       GL_INVALID_ENUM is generated if either face or mode is not
       an accepted value.

       GL_INVALID_OPERATION  is  generated  if glPolygonMode() is
       executed between the execution of glBegin() and the corresponding
 execution of glEnd().





ASSOCIATED GETS    [Toc]    [Back]

       glGet() with argument GL_POLYGON_MODE

EXAMPLES    [Toc]    [Back]

       To  draw  a  surface  with filled back-facing polygons and
       outlined   front-facing    polygons,    call    glPolygonMode(GL_FRONT,
 GL_LINE);

SEE ALSO    [Toc]    [Back]

      
      
       glBegin(3),        glEdgeFlag(3),        glLineStipple(3),
       glLineWidth(3), glPointSize(3), glPolygonStipple(3)



                                                glPolygonMode(3G)
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