glNormal, glNormal3b, glNormal3d, glNormal3f, glNormal3i,
glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv,
glNormal3sv - set the current normal vector
void glNormal3b(
GLbyte nx,
GLbyte ny,
GLbyte nz ); void glNormal3d(
GLdouble nx,
GLdouble ny,
GLdouble nz ); void glNormal3f(
GLfloat nx,
GLfloat ny,
GLfloat nz ); void glNormal3i(
GLint nx,
GLint ny,
GLint nz ); void glNormal3s(
GLshort nx,
GLshort ny,
GLshort nz );
Specify the x, y, and z coordinates of the new current
normal. The initial value of the current normal is the
unit vector, (0, 0, 1).
void glNormal3bv(
const GLbyte *v ); void glNormal3dv(
const GLdouble *v ); void glNormal3fv(
const GLfloat *v ); void glNormal3iv(
const GLint *v ); void glNormal3sv(
const GLshort *v );
Specifies a pointer to an array of three elements: the x,
y, and z coordinates of the new current normal.
The current normal is set to the given coordinates whenever
glNormal() is issued. Byte, short, or integer arguments
are converted to floating-point with a linear mapping
that maps the most positive representable integer
value to 1.0, and the most negative representable integer
value to -1.0.
Normals specified with glNormal() need not have unit
length. If GL_NORMALIZE is enabled, then normals of any
length specified with glNormal() are normalized after
transformation. If GL_RESCALE_NORMAL is enabled, normals
are scaled by a scaling factor derived from the modelview
matrix. GL_RESCALE_NORMAL requires that the originally
specified normals were of unit length, and that the modelview
matrix contain only uniform scales for proper
results. To enable and disable normalization, call glEnable()
and glDisable() with either GL_NORMALIZE or
GL_RESCALE_NORMAL. Normalization is initially disabled.
The current normal can be updated at any time. In particular,
glNormal() can be called between a call to glBegin()
and the corresponding call to glEnd().
glGet() with argument GL_CURRENT_NORMAL
glIsEnabled() with argument GL_NORMALIZE
glIsEnabled() with argument GL_RESCALE_NORMAL
glBegin(3), glColor(3), glIndex(3), glNormalPointer(3),
glTexCoord(3), glVertex(3)
glNormal(3G)
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