*nix Documentation Project
·  Home
 +   man pages
·  Linux HOWTOs
·  FreeBSD Tips
·  *niX Forums

  man pages->Tru64 Unix man pages -> glEvalMesh2 (3)              
Title
Content
Arch
Section
 

glEvalMesh(3G)

Contents


NAME    [Toc]    [Back]

       glEvalMesh,  glEvalMesh2  -  compute  a one- or two-dimensional
 grid of points or lines

SYNOPSIS    [Toc]    [Back]

       void glEvalMesh1(
               GLenum mode,
               GLint i1,
               GLint i2 );

PARAMETERS    [Toc]    [Back]

       In glEvalMesh1(), specifies  whether  to  compute  a  onedimensional
  mesh  of  points or lines. Symbolic constants
       GL_POINT and GL_LINE are accepted.  Specify the first  and
       last integer values for grid domain variable i.

SYNOPSIS    [Toc]    [Back]

       void glEvalMesh2(
               GLenum mode,
               GLint i1,
               GLint i2,
               GLint j1,
               GLint j2 );

PARAMETERS    [Toc]    [Back]

       In  glEvalMesh2(),  specifies  whether  to  compute a twodimensional
 mesh of points, lines, or  polygons.  Symbolic
       constants  GL_POINT,  GL_LINE,  and  GL_FILL are accepted.
       Specify the first and last integer values for grid  domain
       variable i.  Specify the first and last integer values for
       grid domain variable j.

DESCRIPTION    [Toc]    [Back]

       glMapGrid() and glEvalMesh() are used in tandem  to  efficiently
  generate  and  evaluate a series of evenly-spaced
       map domain values.  glEvalMesh() steps through the integer
       domain  of  a one- or two-dimensional grid, whose range is
       the domain of the evaluation maps  specified  by  glMap1()
       and  glMap2().  mode determines whether the resulting vertices
 are connected as points, lines, or filled  polygons.

       In  the  one-dimensional  case, glEvalMesh1(), the mesh is
       generated as if the following code fragment were executed:

       glBegin( type ); for ( i = i1; i <= i2; i += 1 )
          glEvalCoord1( i . DELTA u + u[1] ); glEnd();

       where DELTA u = (u[ 2] - u[1] ) / n

       and  n,  u[  1],  and  u[2]  are the arguments to the most
       recent glMapGrid1() command.type is GL_POINTS if  mode  is
       GL_POINT, or GL_LINES if mode is GL_LINE.

       The  one  absolute  numeric  requirement is that if i = n,
       then the value computed from   i  .  DELTA  u  +  u[1]  is
       exactly u[2].

       In  the two-dimensional case, glEvalMesh2(), let DELTA u =
       ( u[2] - u[1] ) / n DELTA v = ( v[2] - v[1] ) / m,

       where n, u[1], u[2], m, v[1], and v[2] are  the  arguments
       to  the  most recent glMapGrid2 command.  Then, if mode is
       GL_FILL, the glEvalMesh2() command is equivalent to:

       for ( j = j1; j < j2; j += 1 ) {
           glBegin( GL_QUAD_STRIP );
           for ( i = i1; i <= i2; i += 1 ) {
              glEvalCoord2( i.DELTA u + u[1], j.DELTA v + v[1] );
              glEvalCoord2(  i.DELTA u + u[1], (j+1)cdotDELTA v +
       v[1] );
           }
           glEnd(); }

       If mode is GL_LINE, then a call to glEvalMesh2() is equivalent
 to:

       for ( j = j1; j <= j2; j += 1 ) {
           glBegin( GL_LINE_STRIP );
           for ( i = i1; i <= i2; i += 1 ) {
              glEvalCoord2(  icdotDELTA  u + u[1], jcdotDELTA v +
       v[1] );
           }
           glEnd(); }

       for ( i = i1; i <= i2; i += 1 ) {
           glBegin( GL_LINE_STRIP );
           for ( j = j1; j <= i2; j += 1 ) {
              glEvalCoord2( icdotDELTA u + u[1], jcdotDELTA  v  +
       v[1] );
           }
           glEnd(); }

       And  finally,  if  mode  is  GL_POINT,  then a call toglEvalMesh2()
 is equivalent to:

       glBegin( GL_POINTS ); for ( j = j1; j <= j2; j += 1 )
           for ( i = i1; i <= i2; i += 1 )
              glEvalCoord2( i^cdot^DELTA u + u[1], j^cdot^DELTA v
       + v[1] ); glEnd();

       In all three cases, the only absolute numeric requirements
       are that if i=n, then the value computed from icdotDELTA u
       +  u[1]  is  exactly u[2], and if j=m, then the value computed
 from j cdot DELTA v + v[1] is exactly v[2].

ERRORS    [Toc]    [Back]

       GL_INVALID_ENUM is generated if mode is  not  an  accepted
       value.

       GL_INVALID_OPERATION  is  generated if glEvalMesh()is executed
 between the execution  of  glBegin()and  the  corresponding
 execution of glEnd().

ASSOCIATED GETS    [Toc]    [Back]

       glGet() with argument GL_MAP1_GRID_DOMAIN
       glGet() with argument GL_MAP2_GRID_DOMAIN
       glGet() with argument GL_MAP1_GRID_SEGMENTS
       glGet() with argument GL_MAP2_GRID_SEGMENTS

SEE ALSO    [Toc]    [Back]

      
      
       glBegin(3),   glEvalCoord(3),  glEvalPoint(3),  glMap1(3),
       glMap2(3), glMapGrid(3)



                                                   glEvalMesh(3G)
[ Back ]
 Similar pages
Name OS Title
grid IRIX generate a 10 by 10 grid
tmsgigrid IRIX the SGI Grid widget class
setgrid IRIX control the grid for interactive resizing
paste Tru64 Joins corresponding lines of several files or subsequent lines in one file
paste IRIX merge same lines of several files or subsequent lines of one file
paste HP-UX merge same lines of several files or subsequent lines of one file
pntsmooth IRIX specify antialiasing of points
pntsize IRIX specifies size of points
glPointSize Tru64 specify the diameter of rasterized points
glpointsize IRIX specify the diameter of rasterized points
Copyright © 2004-2005 DeniX Solutions SRL
newsletter delivery service