glEvalCoord, glEvalCoord1d, glEvalCoord1f, glEvalCoord2d,
glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv,
glEvalCoord2fv - evaluate enabled one- and twodimensional
maps
void glEvalCoord1d(
GLdouble u ); void glEvalCoord1f(
GLfloat u ); void glEvalCoord2d(
GLdouble u,
GLdouble v ); void glEvalCoord2f(
GLfloat u,
GLfloat v );
Specifies a value that is the domain coordinate u to the
basis function defined in a previous glMap1 or glMap2 command.
Specifies a value that is the domain coordinate v
to the basis function defined in a previous glMap2 command.
This argument is not present in a glEvalCoord1 command.
void glEvalCoord1dv(
const GLdouble *u ); void glEvalCoord1fv(
const GLfloat *u ); void glEvalCoord2dv(
const GLdouble *u ); void glEvalCoord2fv(
const GLfloat *u );
Specifies a pointer to an array containing either one or
two domain coordinates. The first coordinate is u. The
second coordinate is v, which is present only in glEvalCoord2()
versions.
glEvalCoord1() evaluates enabled one-dimensional maps at
argument u. glEvalCoord2() does the same for two-dimensional
maps using two domain values, u and v. To define a
map, call glMap1() and glMap2(); to enable and disable it,
call glEnable() and glDisable().
When one of the glEvalCoord() commands is issued, all currently
enabled maps of the indicated dimension are evaluated.
Then, for each enabled map, it is as if the corresponding
GL command had been issued with the computed
value. That is, if GL_MAP1_INDEX or GL_MAP2_INDEX is
enabled, a glIndex() command is simulated. If
GL_MAP1_COLOR_4 or GL_MAP2_COLOR_4 is enabled, a glColor()
command is simulated. If GL_MAP1_NORMAL or GL_MAP2_NORMAL
is enabled, a normal vector is produced, and if any of
GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2,
GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4,
GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2,
GL_MAP2_TEXTURE_COORD_3, or GL_MAP2_TEXTURE_COORD_4 is
enabled, then an appropriate glTexCoord() command is simulated.
For color, color index, normal, and texture coordinates
the GL uses evaluated values instead of current values for
those evaluations that are enabled, and current values
otherwise, However, the evaluated values do not update the
current values. Thus, if glVertex() commands are interspersed
with glEvalCoord() commands, the color, normal,
and texture coordinates associated with the glVertex()
commands are not affected by the values generated by the
glEvalCoord() commands, but only by the most recent
glColor(), glIndex(), glNormal(), and glTexCoord() commands.
No commands are issued for maps that are not enabled. If
more than one texture evaluation is enabled for a particular
dimension (for example, GL_MAP2_TEXTURE_COORD_1 and
GL_MAP2_TEXTURE_COORD_2), then only the evaluation of the
map that produces the larger number of coordinates (in
this case, GL_MAP2_TEXTURE_COORD_2) is carried out.
GL_MAP1_VERTEX_4 overrides GL_MAP1_VERTEX_3, and
GL_MAP2_VERTEX_4 overrides GL_MAP2_VERTEX_3, in the same
manner. If neither a three- nor a four-component vertex
map is enabled for the specified dimension, the glEvalCoord()
command is ignored.
If you have enabled automatic normal generation, by calling
glEnable() with argument GL_AUTO_NORMAL, glEvalCoord2()
generates surface normals analytically, regardless
of the contents or enabling of the GL_MAP2_NORMAL map.
Let
dp du m = -- x --
du dv
Then the generated normal n is n = m
||m||
If automatic normal generation is disabled, the corresponding
normal map GL_MAP2_NORMAL, if enabled, is used to
produce a normal. If neither automatic normal generation
nor a normal map is enabled, no normal is generated for
glEvalCoord2() commands.
glIsEnabled() with argument GL_MAP1_VERTEX_3
glIsEnabled() with argument GL_MAP1_VERTEX_4
glIsEnabled() with argument GL_MAP1_INDEX
glIsEnabled() with argument GL_MAP1_COLOR_4
glIsEnabled() with argument GL_MAP1_NORMAL
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_1
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_2
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_3
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_4
glIsEnabled() with argument GL_MAP2_VERTEX_3
glIsEnabled() with argument GL_MAP2_VERTEX_4
glIsEnabled() with argument GL_MAP2_INDEX
glIsEnabled() with argument GL_MAP2_COLOR_4
glIsEnabled() with argument GL_MAP2_NORMAL
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_1
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_2
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_3
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_4
glIsEnabled() with argument GL_AUTO_NORMAL
glGetMap()
glBegin(3), glColor(3), glEnable(3), glEvalMesh(3), glEvalPoint(3), glIndex(3), glMap1(3), glMap2(3), glMapGrid(3), glNormal(3), glTexCoord(3), glVertex(3)
glEvalCoord(3G)
[ Back ] |