glEvalCoord(3G) OpenGL Reference glEvalCoord(3G)
glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f,
glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv - evaluate
enabled one- and two-dimensional maps
void glEvalCoord1d( GLdouble u )
void glEvalCoord1f( GLfloat u )
void glEvalCoord2d( GLdouble u,
GLdouble v )
void glEvalCoord2f( GLfloat u,
GLfloat v )
u Specifies a value that is the domain coordinate u to the basis
function defined in a previous glMap1 or glMap2 command.
v Specifies a value that is the domain coordinate v to the basis
function defined in a previous glMap2 command. This argument is not
present in a glEvalCoord1 command.
void glEvalCoord1dv( const GLdouble *u )
void glEvalCoord1fv( const GLfloat *u )
void glEvalCoord2dv( const GLdouble *u )
void glEvalCoord2fv( const GLfloat *u )
u Specifies a pointer to an array containing either one or two domain
coordinates. The first coordinate is u. The second coordinate is
v, which is present only in glEvalCoord2 versions.
glEvalCoord1 evaluates enabled one-dimensional maps at argument u.
glEvalCoord2 does the same for two-dimensional maps using two domain
values, u and v. To define a map, call glMap1 and glMap2; to enable and
disable it, call glEnable and glDisable.
When one of the glEvalCoord commands is issued, all currently enabled
maps of the indicated dimension are evaluated. Then, for each enabled
map, it is as if the corresponding GL command had been issued with the
computed value. That is, if GL_MAP1_INDEX or GL_MAP2_INDEX is enabled, a
glIndex command is simulated. If GL_MAP1_COLOR_4 or GL_MAP2_COLOR_4 is
enabled, a glColor command is simulated. If GL_MAP1_NORMAL or
GL_MAP2_NORMAL is enabled, a normal vector is produced, and if any of
GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2,
GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4,
GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2,
GL_MAP2_TEXTURE_COORD_3, or GL_MAP2_TEXTURE_COORD_4 is enabled, then an
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glEvalCoord(3G) OpenGL Reference glEvalCoord(3G)
appropriate glTexCoord command is simulated.
For color, color index, normal, and texture coordinates the GL uses
evaluated values instead of current values for those evaluations that are
enabled, and current values otherwise, However, the evaluated values do
not update the current values. Thus, if glVertex commands are
interspersed with glEvalCoord commands, the color, normal, and texture
coordinates associated with the glVertex commands are not affected by the
values generated by the glEvalCoord commands, but only by the most recent
glColor, glIndex, glNormal, and glTexCoord commands.
No commands are issued for maps that are not enabled. If more than one
texture evaluation is enabled for a particular dimension (for example,
GL_MAP2_TEXTURE_COORD_1 and GL_MAP2_TEXTURE_COORD_2), then only the
evaluation of the map that produces the larger number of coordinates (in
this case, GL_MAP2_TEXTURE_COORD_2) is carried out. GL_MAP1_VERTEX_4
overrides GL_MAP1_VERTEX_3, and GL_MAP2_VERTEX_4 overrides
GL_MAP2_VERTEX_3, in the same manner. If neither a three- nor a fourcomponent
vertex map is enabled for the specified dimension, the
glEvalCoord command is ignored.
If you have enabled automatic normal generation, by calling glEnable with
argument GL_AUTO_NORMAL, glEvalCoord2 generates surface normals
analytically, regardless of the contents or enabling of the
GL_MAP2_NORMAL map. Let
__ __
m = x
]u ]v
Then the generated normal n is
_____
n =
||m||
If automatic normal generation is disabled, the corresponding normal map
GL_MAP2_NORMAL, if enabled, is used to produce a normal. If neither
automatic normal generation nor a normal map is enabled, no normal is
generated for glEvalCoord2 commands.
glIsEnabled with argument GL_MAP1_VERTEX_3
glIsEnabled with argument GL_MAP1_VERTEX_4
glIsEnabled with argument GL_MAP1_INDEX
glIsEnabled with argument GL_MAP1_COLOR_4
glIsEnabled with argument GL_MAP1_NORMAL
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_1
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_2
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_3
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_4
glIsEnabled with argument GL_MAP2_VERTEX_3
glIsEnabled with argument GL_MAP2_VERTEX_4
glIsEnabled with argument GL_MAP2_INDEX
glIsEnabled with argument GL_MAP2_COLOR_4
glIsEnabled with argument GL_MAP2_NORMAL
glIsEnabled with argument GL_MAP2_TEXTURE_COORD_1
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glEvalCoord(3G) OpenGL Reference glEvalCoord(3G)
glIsEnabled with argument GL_MAP2_TEXTURE_COORD_2
glIsEnabled with argument GL_MAP2_TEXTURE_COORD_3
glIsEnabled with argument GL_MAP2_TEXTURE_COORD_4
glIsEnabled with argument GL_AUTO_NORMAL
glGetMap
MACHINE DEPENDENCIES
RealityEngine, RealityEngine2, and VTX systems do not handle 1D maps for
colors correctly.
glBegin, glColor, glEnable, glEvalMesh, glEvalPoint, glIndex, glMap1,
glMap2, glMapGrid, glNormal, glTexCoord, glVertex
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