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glNewList(3G)

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NAME    [Toc]    [Back]

       glNewList, glEndList - create or replace a display list

SYNOPSIS    [Toc]    [Back]

       void glNewList(
               void ); void glEndList(
               void );

PARAMETERS    [Toc]    [Back]

       Specifies  the  display-list name.  Specifies the compilation
 mode, which can be GL_COMPILE or  GL_COMPILE_AND_EXECUTE.

DESCRIPTION    [Toc]    [Back]

       Display  lists  are  groups  of GL commands that have been
       stored for subsequent execution. Display lists are created
       with  glNewList().   All subsequent commands are placed in
       the display list, in the order issued,  until  glEndList()
       is called.

       glNewList()  has  two arguments. The first argument, list,
       is a positive integer that becomes the unique name for the
       display  list.  Names  can  be  created  and reserved with
       glGenLists() and tested for  uniqueness  with  glIsList().
       The second argument, mode, is a symbolic constant that can
       assume one of two values: Commands  are  merely  compiled.
       Commands  are  executed as they are compiled into the display
 list.

       Certain commands are not compiled into  the  display  list
       but  are  executed immediately, regardless of the displaylist
 mode.  These  commands  are  glAreTexturesResident(),
       glColorPointer(),   glDeleteLists(),   glDeleteTextures(),
       glDisableClientState(),   glEdgeFlagPointer(),   glEnableClientState(),
  glFeedbackBuffer(), glFinish(), glFlush(),
       glGenLists(), glGenTextures(), glIndexPointer(),  glInterleavedArrays(),
  glIsEnabled(), glIsList(), glIsTexture(),
       glNormalPointer(),  glPopClientAttrib(),   glPixelStore(),
       glPushClientAttrib(), glReadPixels(), glRenderMode(), glSelectBuffer(),
 glTexCoordPointer(), glVertexPointer(), and
       all of the glGet() commands.

       Similarly,  glTexImage1D(),  glTexImage2D(),  and glTexImage3D()
 are executed immediately and not compiled into the
       display  list  when  their first argument is GL_PROXY_TEXTURE_1D,
  GL_PROXY_TEXTURE_1D,   or   GL_PROXY_TEXTURE_3D,
       respectively.

       When  the  GL_ARB_imaging  extension  is supported, glHistogram()
  executes  immediately  when  its   argument   is
       GL_PROXY_HISTOGRAM.   Similarly,  glColorTable()  executes
       immediately     when     its     first     argument     is
       glPROXY_COLOR_TABLE(),               glPROXY_POST_CONVOLUTION_COLOR_TABLE(),
                                     or
       glPROXY_POST_COLOR_MATRIX_COLOR_TABLE().

       When   the  GL_ARB_multitexture  extension  is  supported,
       glClientActiveTextureARB() is not  compiled  into  display
       lists, but executed immediately.

       When  glEndList() is encountered, the display-list definition
 is completed by associating the list with the  unique
       name  list  (specified  in the glNewList() command).  If a
       display list with name list already exists, it is replaced
       only when glEndList() is called.

NOTES    [Toc]    [Back]

       glCallList() and glCallLists() can be entered into display
       lists. Commands in the display list or lists  executed  by
       glCallList() or glCallLists() are not included in the display
 list being created, even if the list creation mode is
       GL_COMPILE_AND_EXECUTE.

       A  display list is just a group of commands and arguments,
       so errors generated by commands in a display list must  be
       generated  when  the list is executed. If the list is created
 in GL_COMPILE mode, errors are  not  generated  until
       the list is executed.

ERRORS    [Toc]    [Back]

       GL_INVALID_VALUE is generated if list is 0.

       GL_INVALID_ENUM  is  generated  if mode is not an accepted
       value.

       GL_INVALID_OPERATION is generated if glEndList() is called
       without  a  preceding  glNewList(),  or  if glNewList() is
       called while a display list is being defined.

       GL_INVALID_OPERATION  is  generated  if   glNewList()   or
       glEndList() is executed between the execution of glBegin()
       and the corresponding execution of glEnd().

       GL_OUT_OF_MEMORY is generated  if  there  is  insufficient
       memory  to  compile the display list. If the GL version is
       1.1 or greater, no change is made to the previous contents
       of  the  display list, if any, and no other change is made
       to the GL state. (It is as if no attempt had been made  to
       create the new display list.)

ASSOCIATED GETS    [Toc]    [Back]

       glIsList()
       glGet() with argument GL_LIST_INDEX
       glGet() with argument GL_LIST_MODE

SEE ALSO    [Toc]    [Back]

      
      
       glCallList(3),  glCallLists(3),  glDeleteLists(3),  glGenLists(3)



                                                    glNewList(3G)
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