glCallLists - execute a list of display lists
void glCallLists(
GLsizei n,
GLenum type,
const GLvoid *lists );
Specifies the number of display lists to be executed.
Specifies the type of values in lists. Symbolic constants
GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT,
GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES,
and GL_4_BYTES are accepted. Specifies the address of an
array of name offsets in the display list. The pointer
type is void because the offsets can be bytes, shorts,
ints, or floats, depending on the value of type.
glCallLists() causes each display list in the list of
names passed as lists to be executed. As a result, the
commands saved in each display list are executed in order,
just as if they were called without using a display list.
Names of display lists that have not been defined are
ignored.
glCallLists() provides an efficient means for executing
more than one display list. type allows lists with various
name formats to be accepted. The formats are as follows:
lists is treated as an array of signed bytes, each
in the range -128 through 127. lists is treated as an
array of unsigned bytes, each in the range 0 through 255.
lists is treated as an array of signed two-byte integers,
each in the range -32768 through 32767. lists is treated
as an array of unsigned two-byte integers, each in the
range 0 through 65535. lists is treated as an array of
signed four-byte integers. lists is treated as an array
of unsigned four-byte integers. lists is treated as an
array of four-byte floating-point values. lists is
treated as an array of unsigned bytes. Each pair of bytes
specifies a single display-list name. The value of the
pair is computed as 256 times the unsigned value of the
first byte plus the unsigned value of the second byte.
lists is treated as an array of unsigned bytes. Each
triplet of bytes specifies a single display-list name. The
value of the triplet is computed as 65536 times the
unsigned value of the first byte, plus 256 times the
unsigned value of the second byte, plus the unsigned value
of the third byte. lists is treated as an array of
unsigned bytes. Each quadruplet of bytes specifies a single
display-list name. The value of the quadruplet is computed
as 16777216 times the unsigned value of the first
byte, plus 65536 times the unsigned value of the second
byte, plus 256 times the unsigned value of the third byte,
plus the unsigned value of the fourth byte.
The list of display-list names is not null-terminated.
Rather, n specifies how many names are to be taken from
lists.
An additional level of indirection is made available with
the glListBase() command, which specifies an unsigned offset
that is added to each display-list name specified in
lists before that display list is executed.
glCallLists() can appear inside a display list. To avoid
the possibility of infinite recursion resulting from display
lists calling one another, a limit is placed on the
nesting level of display lists during display-list execution.
This limit must be at least 64, and it depends on
the implementation.
GL state is not saved and restored across a call to glCallLists().
Thus, changes made to GL state during the execution
of the display lists remain after execution is completed.
Use glPushAttrib(), glPopAttrib(), glPushMatrix(),
and glPopMatrix() to preserve GL state across glCallLists()
calls.
Display lists can be executed between a call to glBegin()
and the corresponding call to glEnd(), as long as the display
list includes only commands that are allowed in this
interval.
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_ENUM is generated if type is not one of
GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT,
GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES,
GL_4_BYTES.
glGet() with argument GL_LIST_BASE
glGet() with argument GL_MAX_LIST_NESTING
glIsList()
glCallList(3), glDeleteLists(3), glGenLists(3), glListBase(3), glNewList(3), glPushAttrib(3), glPushMatrix(3)
glCallLists(3G)
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