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glClearDepth(3G)
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glClearDepth - specify the clear value for the depth
buffer
void glClearDepth(
GLclampd depth );
Specifies the depth value used when the depth buffer is
cleared. The initial value is 1.
glClearDepth() specifies the depth value used by glClear()
to clear the depth buffer. Values specified by
glClearDepth() are clamped to the range [0, 1].
GL_INVALID_OPERATION is generated if glClearDepth is executed
between the execution of glBegin() and the corresponding
execution of glEnd().
glGet() with argument GL_DEPTH_CLEAR_VALUE
glClear(3)
glClearDepth(3G)
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