glCallLists(3G) OpenGL Reference glCallLists(3G)
glCallLists - execute a list of display lists
void glCallLists( GLsizei n,
GLenum type,
const GLvoid *lists )
n Specifies the number of display lists to be executed.
type Specifies the type of values in lists. Symbolic constants
GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT,
GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES
are accepted.
lists Specifies the address of an array of name offsets in the display
list. The pointer type is void because the offsets can be bytes,
shorts, ints, or floats, depending on the value of type.
glCallLists causes each display list in the list of names passed as lists
to be executed. As a result, the commands saved in each display list are
executed in order, just as if they were called without using a display
list. Names of display lists that have not been defined are ignored.
glCallLists provides an efficient means for executing more than one
display list. type allows lists with various name formats to be
accepted. The formats are as follows:
GL_BYTE lists is treated as an array of signed bytes,
each in the range -128 through 127.
GL_UNSIGNED_BYTE lists is treated as an array of unsigned bytes,
each in the range 0 through 255.
GL_SHORT lists is treated as an array of signed two-byte
integers, each in the range -32768 through
32767.
GL_UNSIGNED_SHORT lists is treated as an array of unsigned twobyte
integers, each in the range 0 through
65535.
GL_INT lists is treated as an array of signed four-byte
integers.
GL_UNSIGNED_INT lists is treated as an array of unsigned fourbyte
integers.
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glCallLists(3G) OpenGL Reference glCallLists(3G)
GL_FLOAT lists is treated as an array of four-byte
floating-point values.
GL_2_BYTES lists is treated as an array of unsigned bytes.
Each pair of bytes specifies a single displaylist
name. The value of the pair is computed as
256 times the unsigned value of the first byte
plus the unsigned value of the second byte.
GL_3_BYTES lists is treated as an array of unsigned bytes.
Each triplet of bytes specifies a single
display-list name. The value of the triplet is
computed as 65536 times the unsigned value of
the first byte, plus 256 times the unsigned
value of the second byte, plus the unsigned
value of the third byte.
GL_4_BYTES lists is treated as an array of unsigned bytes.
Each quadruplet of bytes specifies a single
display-list name. The value of the quadruplet
is computed as 16777216 times the unsigned value
of the first byte, plus 65536 times the unsigned
value of the second byte, plus 256 times the
unsigned value of the third byte, plus the
unsigned value of the fourth byte.
The list of display-list names is not null-terminated. Rather, n
specifies how many names are to be taken from lists.
An additional level of indirection is made available with the glListBase
command, which specifies an unsigned offset that is added to each
display-list name specified in lists before that display list is
executed.
glCallLists can appear inside a display list. To avoid the possibility
of infinite recursion resulting from display lists calling one another, a
limit is placed on the nesting level of display lists during display-list
execution. This limit must be at least 64, and it depends on the
implementation.
GL state is not saved and restored across a call to glCallLists. Thus,
changes made to GL state during the execution of the display lists remain
after execution is completed. Use glPushAttrib, glPopAttrib,
glPushMatrix, and glPopMatrix to preserve GL state across glCallLists
calls.
Display lists can be executed between a call to glBegin and the
corresponding call to glEnd, as long as the display list includes only
commands that are allowed in this interval.
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glCallLists(3G) OpenGL Reference glCallLists(3G)
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_ENUM is generated if type is not one of GL_BYTE,
GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT,
GL_FLOAT, GL_2_BYTES, GL_3_BYTES, GL_4_BYTES.
glGet with argument GL_LIST_BASE
glGet with argument GL_MAX_LIST_NESTING
glIsList
glCallList, glDeleteLists, glGenLists, glListBase, glNewList,
glPushAttrib, glPushMatrix
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