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SNAKE(6)

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NAME    [Toc]    [Back]

     snake, snscore - display chase game

SYNOPSIS    [Toc]    [Back]

     snake [-w width] [-l length] [-s] [-t]
     snscore

DESCRIPTION    [Toc]    [Back]

     snake is a display-based game.  The object of the game is to
make as much
     money  as  possible without getting eaten by the snake.  The
-l and -w options
 allow you to specify  the  length  and  width  of  the
field.  By default
     the entire screen (except for the last column) is used.  The
-s option
     shows all scores.  The -t option makes the game  assume  you
are on a slow
     terminal.

     You  are  represented on the screen by an I.  The snake is 6
squares long
     and is represented by s's with an S at the head.  The  money
is $, and an
     exit is #.  Your score is posted in the upper left hand corner.

     You can move around using the  same  conventions  as  vi(1):
that is, the h,
     j,  k,  and l keys work, as do the arrow keys.  Other possibilities include:


     sefc    These keys are like hjkl but  form  a  directed  pad
around the d
             key.

     HJKL    These keys move you all the way in the indicated direction to the
             same row or column as the money.  This does not  let
you jump away
             from  the snake, but rather saves you from having to
type a key
             repeatedly.  The snake still gets all his turns.

     SEFC    Likewise for the upper case versions on the left.

     ATPB    These keys move you to the four edges of the screen.
Their position
  on the keyboard is mnemonic, e.g.  P is at the
far right of
             the keyboard.

     x       This lets you quit the game at any time.

     p       Sometimes points in a direction you  might  want  to
go.

     w       Space warp to get out of tight squeezes, at a price.

     To earn money, move to the same square the money is  on.   A
new $ will appear
  when you earn the current one.  As you get richer, the
snake gets
     hungrier.  To leave the game, move to the exit (#).

     A record is kept of the personal best score of each  player.
Scores are
     only counted if you leave at the exit.  Getting eaten by the
snake is
     worth nothing.

     As in pinball, matching the last digit of your score to  the
number which
     appears after the game is worth a bonus.

     To  see  who wastes time playing snake, run snscore or snake
-s.

FILES    [Toc]    [Back]

     /var/games/snakerawscores  database of personal bests

BUGS    [Toc]    [Back]

     When playing on a small screen, it's hard to tell  when  you
hit the edge
     of the screen.

     The  scoring  function  takes  into  account the size of the
screen.  A perfect
 function to do this equitably has not been devised.

OpenBSD      3.6                           May      31,      1993
[ Back ]
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