snake, snscore - display chase game
snake [-w width] [-l length] [-s] [-t]
snscore
snake is a display-based game. The object of the game is to
make as much
money as possible without getting eaten by the snake. The
-l and -w options
allow you to specify the length and width of the
field. By default
the entire screen (except for the last column) is used. The
-s option
shows all scores. The -t option makes the game assume you
are on a slow
terminal.
You are represented on the screen by an I. The snake is 6
squares long
and is represented by s's with an S at the head. The money
is $, and an
exit is #. Your score is posted in the upper left hand corner.
You can move around using the same conventions as vi(1):
that is, the h,
j, k, and l keys work, as do the arrow keys. Other possibilities include:
sefc These keys are like hjkl but form a directed pad
around the d
key.
HJKL These keys move you all the way in the indicated direction to the
same row or column as the money. This does not let
you jump away
from the snake, but rather saves you from having to
type a key
repeatedly. The snake still gets all his turns.
SEFC Likewise for the upper case versions on the left.
ATPB These keys move you to the four edges of the screen.
Their position
on the keyboard is mnemonic, e.g. P is at the
far right of
the keyboard.
x This lets you quit the game at any time.
p Sometimes points in a direction you might want to
go.
w Space warp to get out of tight squeezes, at a price.
To earn money, move to the same square the money is on. A
new $ will appear
when you earn the current one. As you get richer, the
snake gets
hungrier. To leave the game, move to the exit (#).
A record is kept of the personal best score of each player.
Scores are
only counted if you leave at the exit. Getting eaten by the
snake is
worth nothing.
As in pinball, matching the last digit of your score to the
number which
appears after the game is worth a bonus.
To see who wastes time playing snake, run snscore or snake
-s.
/var/games/snakerawscores database of personal bests
When playing on a small screen, it's hard to tell when you
hit the edge
of the screen.
The scoring function takes into account the size of the
screen. A perfect
function to do this equitably has not been devised.
OpenBSD 3.6 May 31, 1993
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