newCDKTemplate, activateCDKTemplate, injectCDKTemplate,
setCDKTemplate, setCDKTemplateValue, getCDKTemplateValue,
setCDKTemplateMin, getCDKTemplateMin, setCDKTemplateBox,
getCDKTemplateBox, setCDKTemplateULChar, setCDKTemplateURChar,
setCDKTemplateLLChar, setCDKTemplateLRChar, setCDKTemplateVerticalChar,
setCDKTemplateHorizontalChar, setCDKTemplateBoxAttribute,
setCDKTemplateBackgroundColor,
setCDKTemplateCB, drawCDKTemplate, eraseCDKTemplate,
cleanCDKTemplate, mixCDKTemplate, unmixCDKTemplate,
destroyCDKTemplate, setCDKTemplatePreProcess, setCDKTemplatePostProcess
- Creates a managed curses template widget.
cc [ flag ... ] file ... -lcdk [ library ... ]
#include <cdk.h>
CDKTEMPLATE *newCDKTemplate (CDKSCREEN *cdkscreen, int
xpos, int ypos, char *title, char *label, char *plate,
char *overlay, boolean box, boolean shadow);
char *activateCDKTemplate (CDKTEMPLATE *template, chtype *
actions);
char *injectCDKTemplate (CDKTEMPLATE *template, chtype
input);
void setCDKTemplate (CDKTEMPLATE *template, char *value,
boolean box);
void setCDKTemplateValue (CDKTEMPLATE *template, char
*value);
char *getCDKTemplateValue (CDKTEMPLATE *template);
void setCDKTemplateMin (CDKTEMPLATE *template, int mini-
mum);
int getCDKTemplateMin (CDKTEMPLATE *template);
void setCDKTemplateBox (CDKTEMPLATE *template, boolean
box);
boolean getCDKTemplateBox (CDKTEMPLATE *template);
void setCDKTemplateCB (CDKTEMPLATE *template, TEMPLATECB
callbackFunction);
void setCDKTemplateULChar (CDKTEMPLATE *,template, chtype
character);
void setCDKTemplateURChar (CDKTEMPLATE *,template, chtype
character);
void setCDKTemplateLLChar (CDKTEMPLATE *,template, chtype
character);
void setCDKTemplateLRChar (CDKTEMPLATE *,template, chtype
character);
void setCDKTemplateVerticalChar (CDKTEMPLATE *,template,
chtype character);
void setCDKTemplateHorizontalChar (CDKTEMPLATE *,template,
chtype character);
void setCDKTemplateBoxAttribute (CDKTEMPLATE *,template,
chtype character);
void setCDKTemplateBackgroundColor (CDKTEMPLATE *,tem-
plate, char * color);
void moveCDKTemplate (CDKTEMPLATE *template, int box, int
box, boolean relative, boolean refresh);
void positionCDKTemplate (CDKTEMPLATE *template);
void drawCDKTemplate (CDKTEMPLATE *template, boolean box);
void eraseCDKTemplate (CDKTEMPLATE *template);
void cleanCDKTemplate (CDKTEMPLATE *template);
char *mixCDKTemplate (CDKTEMPLATE *template);
char *unmixCDKTemplate (CDKTEMPLATE *template);
void destroyCDKTemplate (CDKTEMPLATE *template);
void setCDKTemplatePreProcess (CDKTEMPLATE *template, PRO-
CESSFN callback, void * data);
void setCDKTemplatePostProcess (CDKTEMPLATE *template,
PROCESSFN callback, void * data);
void bindCDKObject (EObjectType widgetType, void *object,
chtype key, BINDFN function, void *data);
The Cdk template widget creates a template widget which
allows a user to type information into an entry field with
a pre-set field format. Typical uses for this widget would
be a date field or a time field. The following are functions
which create or manipulate the Cdk template box widget.
CDKTEMPLATE *newCDKTemplate (CDKSCREEN *screen, int xpos,
int ypos, char *title, char *label, char *plate, char
*overlay, boolean box, boolean shadow);
This function creates a pointer to a template widget.
The screen parameter is the screen you wish this widget
to be placed in. The parameter xpos controls the placement
of the object along the horizontal axis. This
parameter can accept an integer value or one of the
pre-defined values of LEFT, RIGHT, and CENTER. The
parameter ypos controls the placement of the object
along the vertical axis. This parameter can accept an
integer value or one of the pre-defined values of TOP,
BOTTOM, and CENTER. The title parameter is the string
which will be displayed at the top of the widget. The
title can be more than one line; just provide a carriage
return character at the line break. The label
parameter is the string which will be displayed in the
label of the template field. The plate parameter
defines what character is allowed at what position in
the template field. This is done by creating a character
plate by using special format character to tell the
template widget what type of character is allowed where
in the template widget. The following table lists all
of the current format types.
Plate_Character Effect
# Accepts an integer value.
A Accepts an alphabetic value.
C Accepts an alphabetic value. Automatically
converts the character to upper case.
c Accepts an alphabetic value. Automatically
converts the character to lower case.
M Accepts alphanumeric characters.
X Accepts alphanumeric characters. Automatically
converts the character to upper case.
x Accepts alphanumeric characters. Automatically
converts the character to upper case.
Anything else Ignored and assumed a non-editable position.
The overlay parameter is the overlay of the template
field. If the field needed some sort of overlay, this
parameter supplies this. A date field could have
YY/MM/DD, the overlay parameter would display YY/MM/DD
on an empty template field. The box parameter states
whether the widget will be drawn with a box around it
or not. The shadow parameter accepts a boolean value to
turn the shadow on or off around this widget. The box
parameter states whether the widget will be drawn with
a box around it or not. The shadow parameter accepts a
boolean value to turn the shadow on or off around this
widget. If the widget could not be created then a NULL
pointer is returned.
char *activateCDKTemplate (CDKTEMPLATE *template, chtype
*actions);
This function activates the template widget and lets
the user interact with the widget. The parameter tem-
plate is a pointer to a non-NULL template widget. If
the actions parameter is passed with a non-NULL value,
the characters in the array will be injected into the
widget. To activate the widget interactively pass in a
NULL pointer for actions. If the character entered into
this widget is RETURN or TAB then this function will
return a char * representing the information typed into
the widget and the structure member exitType will be
set to vNORMAL. If the character entered was ESCAPE
then the function will returns NULL pointer and the
structure member exitType is set to vESCAPE_HIT.
char *injectCDKTemplate (CDKTEMPLATE *template, chtype
character);
This function injects a single character into the widget.
The parameter template is a pointer to a non-NULL
template. The parameter character is the character to
inject into the widget. If the character injected into
this widget was RETURN or TAB then this function will
return a char * representing the information typed into
the widget and the structure member exitType will be
set to vNORMAL. If the character entered was ESCAPE
then the function will returns NULL pointer and the
structure member exitType is set to vESCAPE_HIT. Any
other character injected into the widget will set the
structure member exitType to vEARLY_EXIT and the function
will return a NULL pointer.
void setCDKTemplate (CDKTEMPLATE *template, char *value,
boolean box);
This function lets the programmer modify certain elements
of an already defined template widget. The parameter
names correspond to the same parameter names
listed in the newCDKTemplate function.
void setCDKTemplateValue (CDKTEMPLATE *template, char
*value);
This sets the value in the widget.
char *getCDKTemplateValue (CDKTEMPLATE *template);
This returns the current value of the widget.
void setCDKTemplateMin (CDKTEMPLATE *template, int min);
This sets the minimum number of characters that have to
be entered before the widget will exit.
int getCDKTemplateMin (CDKTEMPLATE *template);
This returns the minimum characters that have to be
entered before the widget will exit.
void setCDKTemplateBox (CDKTEMPLATE *template, boolean
Box);
This sets whether or not the widget will be draw with a
box around it.
boolean getCDKTemplateBox (CDKTEMPLATE *template);
This returns whether or not the widget will be drawn
with a box around it.
void setCDKTemplateULChar (CDKTEMPLATE *template, chtype
character);
This function sets the upper left hand corner of the
widgets box to the given character.
void setCDKTemplateURChar (CDKTEMPLATE *template, chtype
character);
This function sets the upper right hand corner of the
widgets box to the given character.
void setCDKTemplateLLChar (CDKTEMPLATE *template, chtype
character);
This function sets the lower left hand corner of the
widgets box to the given character.
void setCDKTemplateLRChar (CDKTEMPLATE *template, chtype
character);
This function sets the lower right hand corner of the
widgets box to the given character.
void setCDKTemplateVerticalChar (CDKTEMPLATE *template,
chtype character);
This function sets the vertical drawing character for
the box to the given character.
void setCDKTemplateHorizontalChar (CDKTEMPLATE *template,
chtype character);
This function sets the horizontal drawing character for
the box to the given character.
void setCDKTemplateBoxAttribute (CDKTEMPLATE *template,
chtype attribute);
This function sets the attribute of the box.
void setCDKTemplateBackgroundColor (CDKTEMPLATE *template,
char *color);
This sets the background color of the widget. The
parameter color is in the format of the Cdk format
strings. To get more information look at the cdk_dis-
play manual page.
void setCDKTemplateCB (CDKTEMPLATE *template, TEMPLATECB
callbackFunction);
This function allows the programmer to set a different
widget input handler. The parameter callbackFunction
is of type TEMPLATECB. The current default function is
CDKTemplateCallBack.
void moveCDKTemplate (CDKTEMPLATE *template, int xpos, int
ypos, boolean relative, boolean refresh);
This function moves the given widget to the given position.
The parameters xpos and ypos is the new position
of the widget. The parameter xpos can accept an integer
value or one of the pre-defined values of TOP, BOTTOM,
and CENTER. The parameter ypos can accept an integer
value or one of the pre-defined values of LEFT, RIGHT,
and CENTER. The parameter relative states whether the
xpos/ypos pair is a relative move or an absolute move.
For example if xpos = 1 and ypos = 2 and relative =
TRUE, then the widget would move one row down and two
columns right. If the value of relative was FALSE then
the widget would move to the position (1,2). Do not use
the values of TOP, BOTTOM, LEFT, RIGHT, or CENTER when
relative = TRUE. (weird things may happen). The final
parameter refresh is a boolean value which states
whether the widget will get refreshed after the move or
not.
void positionCDKTemplate (CDKTEMPLATE *template);
This function allows the user to move the widget around
the screen via the cursor/keypad keys. The following
key bindings can be used to move the widget around the
screen.
Key Bindings
Key Action
Up Arrow Moves the widget up one line.
Down Arrow Moves the widget down one line.
Left Arrow Moves the widget left one column
Right Arrow Moves the widget right one column
Keypad-1 Moves the widget down one line
and left one column.
Keypad-2 Moves the widget down one line.
Keypad-3 Moves the widget down one line
and right one column.
Keypad-4 Moves the widget left one column
Keypad-5 Centers the widget both vertically
and horizontally.
Keypad-6 Moves the widget right one column
Keypad-7 Moves the widget up one line
and left one column.
Keypad-8 Moves the widget up one line.
Keypad-9 Moves the widget up one line
and right one column.
t Moves the widget to the top of the screen.
b Moves the widget to the bottom of the screen.
l Moves the widget to the left of the screen.
r Moves the widget to the right of the screen.
c Centers the widget between the left and
right of the window.
C Centers the widget between the top and
bottom of the window.
Escape Returns the widget to it's original position.
Return Exits the function and leaves the widget
where it was.
Keypad means that if the keyboard you are using has
a keypad, then the Num-Lock light has to be on in
order to use the keys as listed. (The numeric keys
at the top of the keyboard will work as well.)
void drawCDKTemplate (CDKTEMPLATE *template, boolean
box);
This function draws the template widget on the
screen. The box option draws the widget with or
without a box.
void eraseCDKTemplate (CDKTEMPLATE *template);
This function removes the widget from the screen.
This does NOT destroy the widget.
void cleanCDKTemplate (CDKTEMPLATE *template);
This function clears the information from the
field.
char *mixCDKTemplate (CDKTEMPLATE *template);
This function returns a char * pointer to the
field value and the plate.
char *unmixCDKTemplate (CDKTEMPLATE *template);
This function returns a char * pointer to the
field value without any plate characters.
void destroyCDKTemplate (CDKTEMPLATE *template);
This function removes the widget from the screen
and frees up any memory the object may be using.
void setCDKTemplatePreProcess (CDKTEMPLATE *tem-
plate, PROCESSFN function, void *data);
This function allows the user to have the widget
call a function after a key is hit and before the
key is applied to the widget. The parameter func-
tion if of type PROCESSFN. The parameter data is
a pointer to void. To learn more about pre-processing
read the cdk_process manual page.
void setCDKTemplatePostProcess (CDKTEMPLATE *tem-
plate, PROCESSFN function, void *data);
This function allows the user to have the widget
call a function after the key has been applied to
the widget. The parameter function if of type
PROCESSFN. The parameter data is a pointer to
void. To learn more about post-processing read
the cdk_process manual page.
void bindCDKObject (EObjectType widgetType, void
*object, char key, BINDFN function, void *data);
This function allows the user to create special
key bindings. The widgetType parameter is a
defined type which states what Cdk object type is
being used. To learn more about the type EOb-
jectType read the cdk_binding manual page. The
object parameter is the pointer to the widget
object. The key is the character to bind. The
function is the function type. To learn more
about the key binding callback function types
read the cdk_binding manual page. The last parameter
data is a pointer to any data that needs to
get passed to the callback function.
When the widget is activated there are several default key
bindings which will help the user enter or manipulate the
information quickly. The following table outlines the keys
and their actions for this widget.
Key Action
Delete Deletes the character to the left of the cursor.
Backspace Deletes the character to the left of the cursor.
Ctrl-P Pastes whatever is in the paste buffer, into the widget.
Ctrl-K Cuts the contents from the widget and saves a copy in
the paste buffer.
Ctrl-T Copies the contents of the widget into the paste buffer.
Ctrl-E Erases the contents of the widget.
Return Exits the widget and returns a char * representing
the information which was typed into the field. It also
sets the structure member exitType in the widget
pointer to vNORMAL.
Tab Exits the widget and returns a char * representing
the information which was typed into the field. It also
sets the structure member exitType in the widget
pointer to vNORMAL.
Escape Exits the widget and returns a NULL pointer. It also
sets the structure member exitType in the widget pointer
to the value of vESCAPE_HIT.
Ctrl-L Refreshes the screen.
cdk(3), cdk_binding(3), cdk_display(3), cdk_screen(3)
The header file <cdk.h> automatically includes the header
files <curses.h>, <stdlib.h>, <string.h>, <ctype.h>,
<unistd.h>, <dirent.h>, <time.h>, <errno.h>, <pwd.h>,
<grp.h>, <sys/stat.h>, and <sys/types.h>. The <curses.h>
header file includes <stdio.h> and <unctrl.h>.
If you have Ncurses installed on your machine add
-DNCURSES to the compile line to include the Ncurses
header files instead.
18 March 1997 cdk_template(3)
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