newCDKMenu, activateCDKMenu, injectCDKMenu, setCDKMenu,
setCDKMenuCurrentItem, getCDKMenuCurrentItem setCDKMenuTitleHighlight,
getCDKMenuTitleHighlight setCDKMenuSubTitleHighlight,
getCDKMenuSubTitleHighlight, drawCDKMenu,
eraseCDKMenu, destroyCDKMenu, setCDKMenuPreProcess, setCDKMenuPostProcess
- Creates a managed curses menu widget.
cc [ flag ... ] file ... -lcdk [ library ... ]
#include <cdk.h>
CDKMENU *newCDKMenu (CDKSCREEN *cdkscreen, char
***menuList, int menuListLength, int *submenuListLength,
int *menuLocation, int menuPos, chtype titleAttribute,
chtype subtitleAttribute);
int activateCDKMenu (CDKMENU *menu, chtype * actions);
int injectCDKMenu (CDKMENU *menu, chtype input);
void setCDKMenu (CDKMENU *menu, int menuItem, int submenu-
Item, chtype titleAttribute, chtype subtitleAttribute);
void setCDKMenuCurrentItem (CDKMENU *menu, int menuItem,
int submenuItem);
void getCDKMenuCurrentItem (CDKMENU *menu, int *menuItem,
int *submenuItem);
void setCDKMenuTitleHighlight (CDKMENU *menu, chtype high-
light);
chtype getCDKMenuTitleHighlight (CDKMENU *menu); void
setCDKMenuSubTitleHighlight (CDKMENU *menu, chtype high-
light);
chtype getCDKMenuSubTitleHighlight (CDKMENU *menu); void
drawCDKMenu (CDKMENU *menu, boolean box);
void eraseCDKMenu (CDKMENU *menu);
void destroyCDKMenu (CDKMENU *menu);
void setCDKMenuPreProcess (CDKMENU *menu, PROCESSFN call-
back, void * data);
void setCDKMenuPostProcess (CDKMENU *menu, PROCESSFN call-
back, void * data);
void bindCDKObject (EObjectType widgetType, void *object,
chtype key, BINDFN function, void *data);
The Cdk menu widget creates a pull-down menu list. The
following are functions which create or manipulate the Cdk
menu widget.
CDKMENU *newCDKMenu (CDKSCREEN *screen, char ***menuList,
int f2menuListLength, int **submenuListLength, int *menu-
Location, int menuPos, chtype titleAttribute, chtype sub-
titleAttribute);
This function creates a pointer to a menu widget. The
screen parameter is the screen you wish this widget to
be placed in. The parameter menuList is a list of the
menu list titles while menuListLength states how many
pull down menus there are. The parameter sub-
menuListLength states how many menu items are under
each menu list. The menuLocation parameter state where
each menu is to be located. Valid values are LEFT and
RIGHT. The parameter menuPos sets whether the menu is
to be on the top of the screen or the bottom. Valid
values are TOP and BOTTOM. The parameters titleAt-
tribute and subtitleAttribute are the character
attributes of the title and sub-titles respectively. If
the widget could not be created then a NULL pointer is
returned.
int activateCDKMenu (CDKMENU *menu, chtype *actions); This
function activates the menu widget and lets the user
interact with the widget. The parameter menu is a pointer
to a non-NULL menu widget. If the actions parameter is
passed with a non-NULL value, the characters in the array
will be injected into the widget. To activate the widget
interactively pass in a NULL pointer for actions. If the
character entered into this widget is RETURN then this
then this function returns an integer value which is a
value of the current menu list * 100 + the sub-menu number.
It will also set the structure member exitType to
vNORMAL. If the character entered into this widget was
ESCAPE then the widget will return a value of -1 and the
structure member exitType will be set to vESCAPE_HIT.
int injectCDKMenu (CDKMENU *menu, chtype character);
This function injects a single character into the widget.
The parameter menu is a pointer to a non-NULL menu
widget. The parameter character is the character to
inject into the widget. If the character injected into
this widget was RETURN then the character injected into
this widget is RETURN or TAB then this function will
returns an integer value which is a value of the current
menu list * 100 + the sub-menu number. It will
also set the structure member exitType to vNORMAL. If
the character entered into this widget was ESCAPE then
the widget will return a value of -1 and the structure
member exitType will be set to vESCAPE_HIT. Any other
character injected into the widget will set the structure
member exitType to vEARLY_EXIT and the function
will return -1.
void setCDKMenu (CDKMENU *menu, int menuItem, int submenu-
Item, chtype titleAttribute, chtype subtitleAttribute);
This function lets the programmer modify certain elements
of an already defined menu widget. The parameters
menuItem and submenuItem set which menu list and submenu
item are going to be highlighted when the widget
is activated. The other parameter names correspond to
the same parameter names listed in the newCDKMenu function.
void setCDKMenuCurrentItem (CDKMENU *menu, int menuItem,
int subMenuItem);
This sets the current item in the menu widget.
void getCDKMenuCurrentItem (CDKMENU *menu, int *menuItem,
int *subMenuItem);
This sets the values of menuItem and submenuItem to the
current menu selection.
void setCDKMenuTitleHighlight (CDKMENU *menu, chtype highlight);
This sets the highlight attributes of the menu title.
chtype getCDKMenuTitleHighlight (CDKMENU *menu);
This returns the highlight attributes of the menu
title.
void setCDKMenuSubTitleHighlight (CDKMENU *menu, chtype
highlight);
THis sets the highlight attribute of the sub-menu
selection bar.
chtype getCDKMenuSubTitleHighlight (CDKMENU *menu);
THis returns the highlight attribute of the sub-menu
selection bar.
void drawCDKMenu (CDKMENU *menu, boolean box);
This function draws the menu widget on the screen. The
box option draws the widget with or without a box.
void eraseCDKMenu (CDKMENU *menu);
This function removes the widget from the screen. This
does NOT destroy the widget.
void destroyCDKMenu (CDKMENU *menu);
This function removes the widget from the screen and
frees up any memory the object may be using.
void setCDKMenuPreProcess (CDKMENU *menu, PROCESSFN func-
tion, void *data);
This function allows the user to have the widget call a
function after a key is hit and before the key is
applied to the widget. The parameter function if of
type PROCESSFN. The parameter data is a pointer to
void. To learn more about pre-processing read the
cdk_process manual page.
void setCDKMenuPostProcess (CDKMENU *menu, PROCESSFN func-
tion, void *data);
This function allows the user to have the widget call a
function after the key has been applied to the widget.
The parameter function if of type PROCESSFN. The parameter
data is a pointer to void. To learn more about
post-processing read the cdk_process manual page.
void bindCDKObject (EObjectType widgetType, void *object,
char key, BINDFN function, void *data);
This function allows the user to create special key
bindings. The widgetType parameter is a defined type
which states what Cdk object type is being used. To
learn more about the type EObjectType read the
cdk_binding manual page. The object parameter is the
pointer to the widget object. The key is the character
to bind. The function is the function type. To learn
more about the key binding callback function types read
the cdk_binding manual page. The last parameter data is
a pointer to any data that needs to get passed to the
callback function.
When the widget is activated there are several default key
bindings which will help the user enter or manipulate the
information quickly. The following table outlines the keys
and their actions for this widget.
Key Action
Left Arrow Highlights the menu list to the left
of the current menu.
Right Arrow Highlights the menu list to the right
of the current menu.
Up Arrow Moves the current menu selection up one.
Down Arrow Moves the current menu selection down one.
Space Moves the current menu selection down one.
Tab Highlights the menu list to the right
of the current menu.
Return Exits the widget and returns an integer value
representing which menu item was selected. This
also sets the structure member exitType
in the widget pointer to the value of
vNORMAL.
Escape Exits the widget and returns -1. This also
sets the structure member exitType in
the widget pointer to the value of
vESCAPE_HIT.
Ctrl-L Refreshes the screen.
cdk(3), cdk_binding(3), cdk_display(3), cdk_screen(3)
The header file <cdk.h> automatically includes the header
files <curses.h>, <stdlib.h>, <string.h>, <ctype.h>,
<unistd.h>, <dirent.h>, <time.h>, <errno.h>, <pwd.h>,
<grp.h>, <sys/stat.h>, and <sys/types.h>. The <curses.h>
header file includes <stdio.h> and <unctrl.h>.
If you have Ncurses installed on your machine add
-DNCURSES to the compile line to include the Ncurses
header files instead.
24 April 1997 cdk_menu(3)
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