newCDKMarquee, activateCDKMarquee, drawCDKMarquee,
eraseCDKMarquee, setCDKMarqueeULChar, setCDKMarqueeURChar,
setCDKMarqueeLLChar, setCDKMarqueeLRChar, setCDKMarqueeVerticalChar,
setCDKMarqueeHorizontalChar, setCDKMarqueeBoxAttribute,
setCDKMarqueeBackgroundColor, destroyCDKMarquee
- Creates a managed curses marquee widget.
cc [ flag ... ] file ... -lcdk [ library ... ]
#include <cdk.h>
CDKMARQUEE *newCDKMarquee (CDKSCREEN *cdkscreen, int xpos,
int ypos, int fieldWidth, boolean shadow);
int activateCDKMarquee (CDKMARQUEE *marquee, char *mes-
sage, int delay, int repeat, boolean box);
void setCDKMarqueeULChar (CDKMARQUEE *,marquee, chtype
character);
void setCDKMarqueeURChar (CDKMARQUEE *,marquee, chtype
character);
void setCDKMarqueeLLChar (CDKMARQUEE *,marquee, chtype
character);
void setCDKMarqueeLRChar (CDKMARQUEE *,marquee, chtype
character);
void setCDKMarqueeVerticalChar (CDKMARQUEE *,marquee,
chtype character);
void setCDKMarqueeHorizontalChar (CDKMARQUEE *,marquee,
chtype character);
void setCDKMarqueeBoxAttribute (CDKMARQUEE *,marquee,
chtype character);
void setCDKMarqueeBackgroundColor (CDKMARQUEE *,marquee,
char * color);
void moveCDKMarquee (CDKMARQUEE *marquee, int box, int
box, boolean relative, boolean refresh);
void positionCDKMarquee (CDKMARQUEE *marquee);
void drawCDKMarquee (CDKMARQUEE *marquee, boolean box);
void eraseCDKMarquee (CDKMARQUEE *marquee);
void destroyCDKMarquee (CDKMARQUEE *marquee);
The Cdk marquee widget creates a pop-up marquee window.
The following are functions which create or manipulate the
Cdk marquee widget.
CDKMARQUEE *newCDKMarquee (CDKSCREEN *screen, int xpos,
int ypos, int fieldWidth, boolean shadow);
This function creates a pointer to a marquee widget.
The screen parameter is the screen you wish this widget
to be placed in. The parameter xpos controls the placement
of the object along the horizontal axis. This
parameter can accept an integer value or one of the
pre-defined values of LEFT, RIGHT, and CENTER. The
parameter ypos controls the placement of the object
along the vertical axis. This parameter can accept an
integer value or one of the pre-defined values of TOP,
BOTTOM, and CENTER. The width parameter state how wide
the field is to be. If you provide a value of zero for
the width, the widget will assume the full width of the
screen. If a negative value is provided, then the widget
will assume the full width of the screen minus the
value provided. The shadow parameter accepts a boolean
value to turn the shadow on or off around this widget.
If the widget could not be created then a NULL pointer
is returned.
int activateCDKMarquee (CDKMARQUEE *marquee, char *mes-
sage, int delay, int repeat, boolean box);
This function activates the marquee widget. The marquee
parameter is a pointer to a defined marquee widget. The
delay parameter states how long to wait between movements.
This value is highly dependent on each machine
the program runs on. The repeat value tells the marquee
widget how many times to display the given message. The
box option draws the widget with or without a box. This
function returns -1 if the message passed is NULL, 0
otherwise.
void setCDKMarqueeULChar (CDKMARQUEE *marquee, chtype
character);
This function sets the upper left hand corner of the
widgets box to the given character.
void setCDKMarqueeURChar (CDKMARQUEE *marquee, chtype
character);
This function sets the upper right hand corner of the
widgets box to the given character.
void setCDKMarqueeLLChar (CDKMARQUEE *marquee, chtype
character);
This function sets the lower left hand corner of the
widgets box to the given character.
void setCDKMarqueeLRChar (CDKMARQUEE *marquee, chtype
character);
This function sets the lower right hand corner of the
widgets box to the given character.
void setCDKMarqueeVerticalChar (CDKMARQUEE *marquee,
chtype character);
This function sets the vertical drawing character for
the box to the given character.
void setCDKMarqueeHorizontalChar (CDKMARQUEE *marquee,
chtype character);
This function sets the horizontal drawing character for
the box to the given character.
void setCDKMarqueeBoxAttribute (CDKMARQUEE *marquee,
chtype attribute);
This function sets the attribute of the box.
void setCDKMarqueeBackgroundColor (CDKMARQUEE *marquee,
char *color);
This sets the background color of the widget. The
parameter color is in the format of the Cdk format
strings. To get more information look at the cdk_dis-
play manual page.
void moveCDKMarquee (CDKMARQUEE *marquee, int xpos, int
ypos, boolean relative, boolean refresh);
This function moves the given widget to the given position.
The parameters xpos and ypos is the new position
of the widget. The parameter xpos can accept an integer
value or one of the pre-defined values of TOP, BOTTOM,
and CENTER. The parameter ypos can accept an integer
value or one of the pre-defined values of LEFT, RIGHT,
and CENTER. The parameter relative states whether the
xpos/ypos pair is a relative move or an absolute move.
For example if xpos = 1 and ypos = 2 and relative =
TRUE, then the widget would move one row down and two
columns right. If the value of relative was FALSE then
the widget would move to the position (1,2). Do not use
the values of TOP, BOTTOM, LEFT, RIGHT, or CENTER when
relative = TRUE. (weird things may happen). The final
parameter refresh is a boolean value which states
whether the widget will get refreshed after the move or
not.
void positionCDKMarquee (CDKMARQUEE *marquee);
This function allows the user to move the widget around
the screen via the cursor/keypad keys. The following
key bindings can be used to move the widget around the
screen.
Key Bindings
Key Action
Up Arrow Moves the widget up one line.
Down Arrow Moves the widget down one line.
Left Arrow Moves the widget left one column
Right Arrow Moves the widget right one column
Keypad-1 Moves the widget down one line
and left one column.
Keypad-2 Moves the widget down one line.
Keypad-3 Moves the widget down one line
and right one column.
Keypad-4 Moves the widget left one column
Keypad-5 Centers the widget both vertically
and horizontally.
Keypad-6 Moves the widget right one column
Keypad-7 Moves the widget up one line
and left one column.
Keypad-8 Moves the widget up one line.
Keypad-9 Moves the widget up one line
and right one column.
t Moves the widget to the top of the screen.
b Moves the widget to the bottom of the screen.
l Moves the widget to the left of the screen.
r Moves the widget to the right of the screen.
c Centers the widget between the left and
right of the window.
C Centers the widget between the top and
bottom of the window.
Escape Returns the widget to it's original position.
Return Exits the function and leaves the widget
where it was.
Keypad means that if the keyboard you are using has
a keypad, then the Num-Lock light has to be on in
order to use the keys as listed. (The numeric keys
at the top of the keyboard will work as well.)
void drawCDKMarquee (CDKMARQUEE *marquee, boolean
box);
This function draws the marquee widget on the
screen. The box option draws the widget with or
without a box.
void eraseCDKMarquee (CDKMARQUEE *marquee);
This function removes the widget from the screen.
This does NOT destroy the widget.
void destroyCDKMarquee (CDKMARQUEE *marquee);
This function removes the widget from the screen
and frees up any memory the object may be using.
cdk(3), cdk_binding(3), cdk_display(3), cdk_screen(3)
The header file <cdk.h> automatically includes the header
files <curses.h>, <stdlib.h>, <string.h>, <ctype.h>,
<unistd.h>, <dirent.h>, <time.h>, <errno.h>, <pwd.h>,
<grp.h>, <sys/stat.h>, and <sys/types.h>. The <curses.h>
header file includes <stdio.h> and <unctrl.h>.
If you have Ncurses installed on your machine add
-DNCURSES to the compile line to include the Ncurses
header files instead.
24 April 1997 cdk_marquee(3)
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