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cdk_dialog(3)

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NAME    [Toc]    [Back]

       newCDKDialog,  activateCDKDialog, injectCDKDialog, drawCDKDialog,
  setCDKDialog,  setCDKDialogHighlight,  getCDKDialogHighlight,
  setCDKDialogSeparator, getCDKDialogSeparator,
 setCDKDialogBox, getCDKDialogBox, setCDKDialogULChar,
       setCDKDialogURChar,   setCDKDialogLLChar,  setCDKDialogLRChar,
    setCDKDialogVerticalChar,    setCDKDialogHorizontalChar,
 setCDKDialogBoxAttribute, setCDKDialogBackgroundColor,
 eraseCDKDialog, destroyCDKDialog,  setCDKDialogPreProcess,
   setCDKDialogPostProcess  -  Creates  a  managed
       curses dialog widget.

SYNOPSIS    [Toc]    [Back]

       cc [ flag ... ] file ...  -lcdk [ library ... ]

       #include <cdk.h>

       CDKDIALOG *newCDKDialog (CDKSCREEN *cdkscreen,  int  xpos,
       int  ypos, char ** message, int rows, char ** buttons, int
       buttonCount, chtype highlight, boolean separator,  boolean
       box, boolean shadow);

       int   activateCDKDialog   (CDKDIALOG   *dialog,  chtype  *
       actions);

       int injectCDKDialog (CDKDIALOG *dialog, chtype input);

       void setCDKDialog (CDKDIALOG  *dialog,  chtype  highlight,
       boolean separator, boolean box);

       void   setCDKDialogHighlight  (CDKDIALOG  *dialog,  chtype
       highlight);

       chtype getCDKDialogHighlight (CDKDIALOG *dialog);

       void  setCDKDialogSeparator  (CDKDIALOG  *dialog,  boolean
       separator);

       boolean getCDKDialogSeparator (CDKDIALOG *dialog);

       void setCDKDialogBox (CDKDIALOG *dialog, boolean box);

       boolean getCDKDialogBox (CDKDIALOG *dialog);

       void  setCDKDialogULChar (CDKDIALOG *,dialog, chtype char-
       acter);

       void setCDKDialogURChar (CDKDIALOG *,dialog, chtype  char-
       acter);

       void  setCDKDialogLLChar (CDKDIALOG *,dialog, chtype char-
       acter);

       void setCDKDialogLRChar (CDKDIALOG *,dialog, chtype  char-
       acter);

       void  setCDKDialogVerticalChar (CDKDIALOG *,dialog, chtype
       character);

       void   setCDKDialogHorizontalChar   (CDKDIALOG   *,dialog,
       chtype character);

       void  setCDKDialogBoxAttribute (CDKDIALOG *,dialog, chtype
       character);

       void setCDKDialogBackgroundColor (CDKDIALOG *,dialog, char
       * color);

       void  moveCDKDialog  (CDKDIALOG *dialog, int box, int box,
       boolean relative, boolean refresh);

       void positionCDKDialog (CDKDIALOG *dialog);

       void drawCDKDialog (CDKDIALOG *dialog, boolean box);

       void eraseCDKDialog (CDKDIALOG *dialog);

       void setCDKDialogPreProcess (CDKDIALOG *dialog,  PROCESSFN
       callback, void * data);

       void setCDKDialogPostProcess (CDKDIALOG *dialog, PROCESSFN
       callback, void * data);

       void destroyCDKDialog (CDKDIALOG *dialog);

       void bindCDKObject (EObjectType widgetType, void * object,
       chtype key, BINDFN function, void * data);

DESCRIPTION    [Toc]    [Back]

       The  Cdk dialog widget creates a dialog box with a message
       and a varied number of buttons to choose from. The following
  are functions which create or manipulate the Cdk dialog
 box widget.


AVAILABLE FUNCTIONS    [Toc]    [Back]

       CDKDIALOG *newCDKDialog (CDKSCREEN *screen, int xpos,  int
       ypos,  char **message , int rows, char **buttons, int but-
       tonCount, chtype  highLight,  boolean  separator,  boolean
       box, boolean shadow);
          This function creates a pointer to a dialog widget. The
          screen parameter is the screen you wish this widget  to
          be placed in. The parameter xpos controls the placement
          of the object along the horizontal axis. This parameter
          accepts an integer value or one of the pre-defined values
 of LEFT, RIGHT, and CENTER. The parameter ypos controls
  the  placement  of the object along the vertical
          axis. This parameter can accept an integer value or one
          of  the  pre-defined values of TOP, BOTTOM, and CENTER.
          The parameter message is the message to be displayed in
          the  message region of the dialog box. The rows parameter
 states how many elements there are in the  message.
          The buttons array contains a list of all the buttons to
          be displayed on the bottom of  the  dialog  box;  while
          buttonCount  is  the  number  of elements in the button
          array. highlight is  the  attribute  of  the  currently
          highlighted  button.  The  box parameter states whether
          the widget will be drawn with a box around it  or  not.
          separator states whether a separator line will be drawn
          between the message region and the buttons. The  shadow
          parameter accepts a boolean value to turn the shadow on
          or off around this widget. If the widget could  not  be
          created then a NULL pointer is returned.

       int    activateCDKDialog    (CDKDIALOG   *dialog,   chtype
       *actions);
          This function activates the dialog widget and lets  the
          user  interact with the widget. The parameter dialog is
          a pointer to a non-NULL dialog widget.  If the  actions
          parameter  is passed with a non-NULL value, the characters
 in the array will be injected into the widget.  To
          activate  the  widget  interactively  pass  in  a  NULL
          pointer for actions. If the character entered into this
          widget  is RETURN or TAB then this function will return
          a value from 0 to the number of buttons -1,  representing
 the button selected. It will also set the structure
          member exitType to vNORMAL. If  the  character  entered
          into this widget was ESCAPE then the widget will return
          a value of -1 and the structure member exitType will be
          set to vESCAPE_HIT.

       int injectCDKDialog (CDKDIALOG *dialog, chtype character);
          This function injects a single character into the  widget.
  The  parameter  dialog is a pointer to a non-NULL
          dialog widget. The parameter character is the character
          to  inject  into  the widget. If the character injected
          into this widget was RETURN then the character injected
          into  this  widget  is RETURN or TAB then this function
          will return a value from 0 to the number of buttons -1,
          representing  the button selected. It will also set the
          structure member exitType to vNORMAL. If the  character
          entered  into  this  widget  was ESCAPE then the widget
          will return a value of  -1  and  the  structure  member
          exitType  will be set to vESCAPE_HIT. Any other character
 injected into the widget  will  set  the  structure
          member  exitType  to  vEARLY_EXIT and the function will
          return -1.

       void setCDKDialog (CDKDIALOG  *dialog,  chtype  highlight,
       boolean separator, boolean box);
          This  function  lets the programmer modify certain elements
 of an already defined dialog widget. The  parameter
 names correspond to the same parameter names listed
          in the newCDKDialog function.

       void  setCDKDialogHighlight  (CDKDIALOG  *dialog,   chtype
       highlight);
          This  sets the highlight attribute of the selected button.

       chtype getCDKDialogHighlight (CDKDIALOG *dialog);
          This returns the highlight attribute of the widget.

       void  setCDKDialogSeparator  (CDKDIALOG  *dialog,  boolean
       separator);
          This  sets  the boolean flag whether the widget will be
          drawn with the separator bar between  the  buttons  and
          the message area.
       boolean getCDKDialogSeparator (CDKDIALOG *dialog);
          This returns the state of the separator flag.

       void   setCDKAlphalistBox   (CDKDIALOG   *dialog,  boolean
       boxWidget);
          This sets whether or not the widget will be draw with a
          box around it.

       boolean getCDKAlphalistBox (CDKDIALOG *dialog);
          This  returns  whether  or not the widget will be drawn
          with a box around it.

       void setCDKDialogULChar (CDKDIALOG *dialog, chtype charac-
       ter);
          This  function  sets  the upper left hand corner of the
          widgets box to the given character.

       void setCDKDialogURChar (CDKDIALOG *dialog, chtype charac-
       ter);
          This  function  sets the upper right hand corner of the
          widgets box to the given character.

       void setCDKDialogLLChar (CDKDIALOG *dialog, chtype charac-
       ter);
          This  function  sets  the lower left hand corner of the
          widgets box to the given character.

       void setCDKDialogLRChar (CDKDIALOG *dialog, chtype charac-
       ter);
          This  function  sets the lower right hand corner of the
          widgets box to the given character.

       void setCDKDialogVerticalChar (CDKDIALOG  *dialog,  chtype
       character);
          This  function  sets the vertical drawing character for
          the box to the given character.

       void setCDKDialogHorizontalChar (CDKDIALOG *dialog, chtype
       character);
          This function sets the horizontal drawing character for
          the box to the given character.

       void setCDKDialogBoxAttribute (CDKDIALOG  *dialog,  chtype
       attribute);
          This function sets the attribute of the box.

       void  setCDKDialogBackgroundColor (CDKDIALOG *dialog, char
       *color);
          This sets the  background  color  of  the  widget.  The
          parameter  color  is  in  the  format of the Cdk format
          strings. To get more information look at  the  cdk_dis-
          play manual page.

       void moveCDKDialog (CDKDIALOG *dialog, int xpos, int ypos,
       boolean relative, boolean refresh);
          This function moves the given widget to the given position.
  The parameters xpos and ypos is the new position
          of the widget. The parameter xpos can accept an integer
          value  or one of the pre-defined values of TOP, BOTTOM,
          and CENTER. The parameter ypos can  accept  an  integer
          value  or one of the pre-defined values of LEFT, RIGHT,
          and CENTER. The parameter relative states  whether  the
          xpos/ypos  pair is a relative move or an absolute move.
          For example if xpos = 1 and ypos =  2  and  relative  =
          TRUE,  then  the widget would move one row down and two
          columns right. If the value of relative was FALSE  then
          the widget would move to the position (1,2). Do not use
          the values of TOP, BOTTOM, LEFT, RIGHT, or CENTER  when
          relative  =  TRUE. (weird things may happen). The final
          parameter refresh  is  a  boolean  value  which  states
          whether the widget will get refreshed after the move or
          not.

       void positionCDKDialog (CDKDIALOG *dialog);
          This function allows the user to move the widget around
          the  screen  via  the cursor/keypad keys. The following
          key bindings can be used to move the widget around  the
          screen.

          Key Bindings
             Key          Action
             Up Arrow     Moves the widget up one line.
             Down Arrow   Moves the widget down one line.
             Left Arrow   Moves the widget left one column
             Right Arrow  Moves the widget right one column
             Keypad-1     Moves the widget down one line
                          and left one column.
             Keypad-2     Moves the widget down one line.
             Keypad-3     Moves the widget down one line
                          and right one column.
             Keypad-4     Moves the widget left one column
             Keypad-5     Centers the widget both vertically
                          and horizontally.
             Keypad-6     Moves the widget right one column
             Keypad-7     Moves the widget up one line
                          and left one column.
             Keypad-8     Moves the widget up one line.
             Keypad-9     Moves the widget up one line
                          and right one column.
             t            Moves the widget to the top of the screen.
             b            Moves the widget to the bottom of the screen.
             l            Moves the widget to the left of the screen.
             r            Moves the widget to the right of the screen.
             c            Centers the widget between the left and
                          right of the window.
             C            Centers the widget between the top and
                          bottom of the window.
             Escape       Returns the widget to it's original position.
             Return       Exits the function and leaves the widget
                          where it was.

             Keypad  means that if the keyboard you are using has
             a keypad, then the Num-Lock light has to  be  on  in
             order  to  use the keys as listed. (The numeric keys
             at the top of the keyboard will work as well.)

             void drawCDKDialog (CDKDIALOG *dialog, boolean box);
                This  function  draws  the  dialog  widget on the
                screen. The box option draws the widget  with  or
                without a box.

             void eraseCDKDialog (CDKDIALOG *dialog);
                This function removes the widget from the screen.
                This does NOT destroy the widget.

             void destroyCDKDialog (CDKDIALOG *dialog);
                This function removes the widget from the  screen
                and  frees up any memory the object may be using.

             void setCDKDialogPreProcess (CDKDIALOG *dialog, PROCESSFN
 function, void *data);
                This  function allows the user to have the widget
                call a function after a key is hit and before the
                key is applied to the widget. The parameter func-
                tion if of type PROCESSFN. The parameter data  is
                a  pointer  to void. To learn more about pre-processing
 read the cdk_process manual page.

             void  setCDKDialogPostProcess  (CDKDIALOG   *dialog,
             PROCESSFN function, void *data);
                This  function allows the user to have the widget
                call a function after the key has been applied to
                the  widget.   The  parameter function if of type
                PROCESSFN. The parameter data  is  a  pointer  to
                void.  To  learn  more about post-processing read
                the cdk_process manual page.

             void  bindCDKObject  (EObjectType  widgetType,  void
             *object, chtype key, BINDFN function, void *data);
                This  function  allows the user to create special
                key  bindings.  The  widgetType  parameter  is  a
                defined type which states what Cdk object type is
                being used.  To learn more about  the  type  EOb-
                jectType  read  the  cdk_binding manual page. The
                object parameter is the  pointer  to  the  widget
                object.  The  key  is  the character to bind. The
                function is the  function  type.  To  learn  more
                about  the  key  binding  callback function types
                read the cdk_binding manual page. The last parameter
  data is a pointer to any data that needs to
                get passed to the callback function.

KEY BINDINGS    [Toc]    [Back]

       When the widget is activated there are several default key
       bindings  which will help the user enter or manipulate the
       information quickly. The following table outlines the keys
       and their actions for this widget.

          Key          Action
          Left Arrow   Selects the button to the left of the current button.
          Right Arrow  Selects the button to the right of the current button.
          Tab          Selects the button to the right of the current button.
          Space        Selects the button to the right of the current button.
          Return       Exits the widget and returns an integer value
                       representing which button was selected. This also sets
                       the structure member exitType in the widget pointer
                       to the value of vNORMAL.
          Tab          Exits the widget and returns an integer value representing
                       which button was selected. This also sets the structure
                       member exitType in the widget pointer to the value
                       of vNORMAL.
          Escape       Exits the widget and returns -1. This also sets the structure
                       member exitType in the widget pointer to the value of
                       vESCAPE_HIT.
          Ctrl-L       Refreshes the screen.

SEE ALSO    [Toc]    [Back]

      
      
       cdk(3),  cdk_binding(3),  cdk_display(3),  cdk_process(3),
       cdk_screen(3)

NOTES    [Toc]    [Back]

       The header file <cdk.h> automatically includes the  header
       files   <curses.h>,   <stdlib.h>,  <string.h>,  <ctype.h>,
       <unistd.h>,  <dirent.h>,  <time.h>,  <errno.h>,   <pwd.h>,
       <grp.h>,  <sys/stat.h>, and <sys/types.h>.  The <curses.h>
       header file includes <stdio.h> and <unctrl.h>.

       If  you  have  Ncurses  installed  on  your  machine   add
       -DNCURSES  to  the  compile  line  to  include the Ncurses
       header files instead.



                          24 APril 1997             cdk_dialog(3)
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