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SGIXDOOM(6D)							  SGIXDOOM(6D)


NAME    [Toc]    [Back]

     sgixdoom -	The popular PC game "DOOM" for SGI systems

SYNOPSIS    [Toc]    [Back]

     sgixdoom [-size] [-net N hosts] [-warp

DESCRIPTION    [Toc]    [Back]

     This is SGI DOOM v1.9, the	Silicon	Graphics version of the	popular	PC
     game DOOM.	 This is the shareware version (first episode) of the game.
     If	you're not familiar with DOOM on the PCs, there	is a seperate README
     file in the /usr/demos/General_Demos/doom directory that describes	in
     lurid detail DOOM for PCs.	 While much of it remains relevant to SGI
     systems, installation and operating system	information is not pertinent.
     First time	users are advised to consult the README	file to	get an idea
     how the game functions.

SGIXDOOM PATHS    [Toc]    [Back]

     There are two executables,	sgixdoom and sndserver,	and a data file	named
     doom1.wad,	all of which are located in /usr/demos/General_Demos/doom.
     The file /usr/demos/General_Demos/doom/RUN	is really a shell script
     designed to allow first time users	of sgixdoom to reliably	start up the
     game from either the iconic interface or from the shell. sgixdoom will
     check both	your current directory and the environment variable DOOMWADDIR
     for both the sndserver binary and the wad file.  If it can't find
     sndserver down these paths	or in the .doomrc file (see below), you	won't
     get any sound.


     The default.cfg file is now in ~/.doomrc.	It'll be created the first
     time you run sgixdoom. If you have	an alternate location for sndserver,
     you can specify it	in .doomrc, otherwise it's not worth the bother	of
     messing with it except for	chat macros if you like	to use them.

SGIXDOOM OPTIONS    [Toc]    [Back]

     Sgixdoom is only resizeable at startup.  That is, you won't be able to
     make the window bigger once you've	started	a game.	 With this in mind,
     you can use the sizing option to size your	window appropriately.  -2 will
     double the	default	size (320x200) of the window, -3 triples, and -4
     quadruples.  The best resolutions are the default and double-size
     windows.


     You can also play across the net by using the -net	option.	 The syntax is
     a little odd, but in short	each player should choose a number.  Then,
     when starting up a	game, specify playing in net mode by listing the
     number you've chosen and the other	hosts you're playing with.  As an
     example, for a three person game between the machines huey, dewey,	and
     louie, you	might type:







									Page 1






SGIXDOOM(6D)							  SGIXDOOM(6D)




     huey> sgixdoom -net 1 dewey louie


     dewey> sgixdoom -net 2 huey louie


     louie> sgixdoom -net 3 huey dewey


     By	default, sgixdoom will start each new game at the very beginning of
     the episode.  Assuming you	really don't want to start all over from the
     beginning,	you can	use the	-warp option to	specify	the episode number and
     map number	of where you wish to start from.  To get epsiode and map
     number information, you can consult the map available to you during the
     game by pressing the tab key.

SGIXDOOM CONTROLS    [Toc]    [Back]

      Version 1.9 now includes both the	standard keyboard controls as well as
     mouse support!  Keyboard mode is the default mode:	for the	keyboard
     users, CTRL fires,	SHIFT makes you	go fast, ALT lets you sidle, and the
     arrow keys	move you around.  For you mouse	users, you get into mouse
     support mode by pressing the / key	on the numberpad (NOT the /? key on
     the main keyboard).  Once in mouse	mode, the left button fires, the
     middle button permits you to sidle, and the right button lets you walk
     forward.

NOTES    [Toc]    [Back]

     Sgixdoom was developed for	5.2 systems, and will not run on operating
     systems predating 5.2.


     By	default, the IRIX Interactive Desktop(TM) interface will fire up
     sgixdoom at the -2	size.


     If	you're having problems with sndserver, try editing your	.doomrc	file
     (which sgixdoom will create for you on startup), and change sndserver's
     location to be its	default	location in /usr/demos/General_Demos/doom.
     Also note that sgixdoom will attempt to save any saved games in your
     current working directory,	so make	sure you have write permission to your
     current directory.


     This version of sgixdoom is a CPU hog, and	for that I sorta apologize.
     However, it should	be nice	to your	net.


     You may register the game at your own risk; we won't provide technical
     support.  Call 1-800-IDGAMES to order registered DOOM.  It	will be	for
     DOS.  You will have to emulate DOS	to run the install program.  Take the
     installed data file and put it where you want to keep your	DOOM data



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SGIXDOOM(6D)							  SGIXDOOM(6D)



     file.  Please put it in a private area.  The file doom.wad	is
     copyrighted, and permission is not	given to copy it.


     I did this	for fun.  It doesn't generate revenue.	Please don't call id
     Software or write us with bug reports.  They cost us money.  Thanks.
     Besides, the Indy has to go back, so the bugs can't be fixed.  The	design
     philosophy	of this	port was to get	something working which	was fun.  It
     ain't no opus so don't get	your hopes up.


     This game uses the	MITSHM extension to X.	It also	uses Sys V shared
     memory.  I'm not terribly expert with the latter, so if stale shared
     memory starts to accumulate on your system, reboot	I guess, and my
     apologies in advance.  I think I wrote enough code	to reclaim the stuff
     if	it sees	it lying around.  Quitting gracefully will reduce the chance
     of	bad things happening.


     Thanks to Silicon Graphics	for loaning the	Indy.  Special thanks to
     Gretchen Helms for	being terribly cool and	Paul Close for being very
     helpful and for the following quote: "[insert favorite OS here] sucks
     dead bunnies through a bent straw."

BUGS    [Toc]    [Back]

     Using DOOMWADDIR in combination with IRIX Interactive Desktop may prove
     problematic.  If you set DOOMWADDIR in your .cshrc	file, the desktop will
     pick up the path when you first log in.  However, if you change
     DOOMWADDIR	after login, the desktop won't know about the changed path.
     Therefore,	if you plan on using different paths for DOOMWADDIR, you will
     need to start sgixdoom from a shell rather	than from the desktop each
     time you change the path.


     Some users	have noted that	sgixdoom has a tendency	to core	dump when run
     with a 24 bit Xserver visual.  Changing to	the default settings of	Xsgi
     will solve	this problem.

AUTHOR    [Toc]    [Back]

     Dave Taylor, id Software


									PPPPaaaaggggeeee 3333
[ Back ]
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