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HACK(6)

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NAME    [Toc]    [Back]

     hack - Exploring The Dungeons of Doom

SYNOPSIS    [Toc]    [Back]

     hack [-d directory] [-n] [-u playername]
     hack [-d directory] [-s] [-X] [playername ...]

DESCRIPTION    [Toc]    [Back]

     hack is a display oriented dungeons & dragons -  like  game.
Both display
     and  command structure resemble rogue.  (For a game with the
same structure
 but entirely different display - a real cave instead of
dull rectangles
 - try Quest.)

     To  get  started  you really only need to know two commands.
The command ?
     will give you a list of the available commands and the  command / will
     identify the things you see on the screen.

     To  win the game (as opposed to merely playing to beat other
people's high
     scores) you must locate the Amulet of Yendor which is  somewhere below the
     20th  level  of  the  dungeon  and  get  it out.  Nobody has
achieved this yet
     and if somebody does, he will probably go down in history as
a hero among
     heroes.

     When  the game ends, either by your death, when you quit, or
if you escape
     from the caves, hack will give you (a fragment of) the  list
of top scorers.
   The scoring is based on many aspects of your behavior
but a rough
     estimate is obtained by taking the  amount  of  gold  you've
found in the
     cave  plus  four  times  your  (real)  experience.  Precious
stones may be
     worth a lot of gold when brought to the exit.   There  is  a
10% penalty for
     getting yourself killed.

     The  administration  of  the  game  is kept in the directory
specified with
     the -d option, or, if no such option is given, in the directory specified
     by the environment variable HACKDIR, or, if no such variable
exists, in
     the current directory.  This same directory contains several
auxiliary
     files  such  as  lockfiles  and the list of topscorers and a
subdirectory
     save where games are saved.  The game administrator may however choose to
     install   hack   with   a   fixed  playing  ground,  usually
/var/games/hackdir.

     The -n option suppresses printing of the news.

     The -u playername option supplies the answer to the question
"Who are
     you?".  When playername has as suffix one of -T, -S, -K, -F,
-C, or -W,
     then this supplies the answer to the question "What kind  of
character ...
     ?".

     The  -s  option  will print out the list of your scores.  It
may be followed
     by arguments -X where X is one of the letters C, F, K, S, T,
W to print
     the  scores  of  Cavemen,  Fighters, Knights, Speleologists,
Tourists or Wizards.
  It may also be followed by one or more  player  names
to print the
     scores of the players mentioned.

ENVIRONMENT    [Toc]    [Back]

     USER or LOGNAME           Your login name.
     HOME                      Your home directory.
     SHELL                     Your shell.
     TERM                      The type of your terminal.
     HACKPAGER,  PAGER           Pager  used  instead  of default
pager.
     MAIL                      Mailbox file.
     MAILREADER                Reader  used  instead  of  default
(probably
                               /usr/bin/mail).
     HACKDIR                   Playground.
     HACKOPTIONS                String  predefining  several hack
options (see
                               help file).

     Several other environment variables are  used  in  debugging
(wizard) mode,
     like GENOCIDED, INVENT, MAGIC and SHOPTYPE.

FILES    [Toc]    [Back]

     hack                      The hack program.
     data, rumors              Data files used by hack.
     help, hh                  Help data files.
     record                    The list of topscorers.
     save                        A  subdirectory  containing  the
saved games.
     bones_dd                  Descriptions of the ghost and  belongings of a
                               deceased adventurer.
     xlock.dd                  Description of a dungeon level.
     safelock                  Lock file for xlock.
     record_lock               Lock file for record.

AUTHORS    [Toc]    [Back]

     Jay  Fenlason  (+  Kenny Woodland, Mike Thome and Jon Payne)
wrote the original
 hack, very much like rogue (but full of bugs).
     Andries Brouwer continuously deformed their sources into the
current version
 - in fact an entirely different game.

BUGS    [Toc]    [Back]

     Probably infinite.  Mail complaints to mcvax!aeb .

OpenBSD      3.6                          March      31,     1985
[ Back ]
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