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bzfs(6)								       bzfs(6)


NAME    [Toc]    [Back]

     bzfs - bzflag game	server

SYNOPSIS    [Toc]    [Back]

     bzfs [-a velocity rotation] [-b] [-c] [+f flag-id]	[-f flag-id] [-h] [-i
     interface]	[-j] [-mp {count|[red-count],[green-count],[blue-
     count],[purple-count],[rogue-count]}] [-ms	shots] [-p port] [-q] [+r]
     [-r] [+s flag-count] [-s flag-count] [-sa]	[-st time] [-sw	count] [-t]
     [-ttl ttl]

DESCRIPTION    [Toc]    [Back]

     Bzfs is the server	for bzflag, and	it must	be running to play.  It	can be
     run on any	system on the network (including a player's system or one
     without graphics).	 Terminating the server	terminates the game in
     progress.

   Options    [Toc]    [Back]
	  -a velocity rotation
			 Enables inertia and sets the maximum linear and
			 angular accelerations.

	  -b		 When -c is supplied, this option randomly rotates the
			 buildings.

	  -c		 Enables the capture-the-flag style game.  By default,
			 the shooting gallery style is used.

	  +f flag-id	 Forces	the existance of the given flag.  If specified
			 multiple times	for the	same flag-id, then that	many
			 flags will appear.

	  -f flag-id	 Disallows random flags	of the given type.  Required
			 flags given by	the +f option are still	provided.

	  -h		 Buildings are given random heights.

	  -help		 Shows a help page and lists all the valid flag	id's.

	  -i interface	 Server	will listen for	and respond to ``pings'' on
			 the given interface.

	  -j		 Allows	jumping.

	  -mp {count|[rogue],[red],[green],[blue],[purple]}
			 Sets the maximum number of players, total or per
			 team.	A single value sets the	total number of
			 players allowed.  Five	comma separated	values set the
			 maximum for each team.	 If a count is left blank then
			 no limit is set for that team,	except for the limit
			 on the	total number of	players.  Boths	forms may be
			 provided.




									Page 1






bzfs(6)								       bzfs(6)



	  -ms shots	 Allows	up to shots simultaneous shots for each
			 player.  This is 1 by default.

	  -p port	 Listen	for game connections on	port instead of	the
			 default port.

	  -q		 If specified, the server will not listen for nor
			 respond to ``pings''.	Bzflag sends out these pings
			 during	startup	to give	the user a list	of available
			 servers.  This	effectively makes the server private,
			 especially if the -p option is	also used.

	  +r		 Makes most shots ricochet.  Super bullets, shock
			 waves,	and guided missiles do not.

	  -r		 Allows	rogues to join the game.  By default, no rogue
			 players are allowed.

	  +s num-flags	 The server will have an extra num-flags random	super
			 flags available at all	times.	The -f option can be
			 used to restrict which	types of flags will be added.
			 Required flags	given by the +f	option are not
			 included in the num-flags total.

	  -s num-flags	 The server will have up to num-flags random super
			 flags available at any	time.  The -f option can be
			 used to restrict which	types of flags will be added.
			 Required flags	given by the +f	option are not
			 included in the num-flags total.

	  -sa		 Antidote flags	are provided for players with bad
			 flags.

	  -st time	 Bad flags are automatically dropped after time
			 seconds.

	  -sw count	 Bad flags are automatically dropped after count wins.
			 Capturing a team flag does not	count as a win.

	  -t		 Adds teleporters to the game.

	  -ttl time-to-live
			 Sets the maximum number of hops a ``ping'' reply will
			 take.	This effectively limits	the range of the
			 server	in the network.	 Clients more than time-to-
			 live hops away	will not receive notification of the
			 server's existance.

	  -v		 Prints	the version number of the executable.






									Page 2






bzfs(6)								       bzfs(6)



   NOTES    [Toc]    [Back]
     The server	uses very little CPU time, so it's not a burden	on the system
     to	leave one running and it won't interfere with a	player using the same
     system.  The server will continue to run until terminated.	 If a game is
     in	progress when the server goes down, all	players	will be	kicked off and
     the game will be aborted without warning.	The server resets itself after
     every player has quit.

     The following game	styles are recommended starting	points.

	  -c [-b]	 Basic capture-the-flag	game.  It teaches teamwork and
			 dogfighting skills.

	  -h -r	-s -t	 Shooting gallery with superflags and teleporters.
			 Rogues	are allowed.  Teaches players how to use
			 superflags and	teleporters for	maximum	effect.	 You
			 may want to allow players to drop bad flags with any
			 of -sa, -st, and -sw.

     Notice that the maximum number of shots for these styles is one.  Having
     only one shot greatly increases playability and learning speed.  Multiple
     shots decrease the	required skill level and make it virtually impossible
     for even a	skilled	player to avoid	getting	shot for any length of time,
     taking much of the	fun out	of the game.

SEE ALSO    [Toc]    [Back]

      
      
     bzflag(6)

AUTHOR    [Toc]    [Back]

     Chris Schoeneman, Winner of the Best Reality Engine Category for
     IndiZone3


									PPPPaaaaggggeeee 3333
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