glTexGen(3G) OpenGL Reference glTexGen(3G)
glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv -
control the generation of texture coordinates
void glTexGend( GLenum coord,
GLenum pname,
GLdouble param )
void glTexGenf( GLenum coord,
GLenum pname,
GLfloat param )
void glTexGeni( GLenum coord,
GLenum pname,
GLint param )
coord Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R,
or GL_Q.
pname Specifies the symbolic name of the texture-coordinate generation
function. Must be GL_TEXTURE_GEN_MODE.
param Specifies a single-valued texture generation parameter, one of
GL_OBJECT_LINEAR, GL_EYE_LINEAR, or GL_SPHERE_MAP.
void glTexGendv( GLenum coord,
GLenum pname,
const GLdouble *params )
void glTexGenfv( GLenum coord,
GLenum pname,
const GLfloat *params )
void glTexGeniv( GLenum coord,
GLenum pname,
const GLint *params )
coord
Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or
GL_Q.
pname
Specifies the symbolic name of the texture-coordinate generation
function or function parameters. Must be GL_TEXTURE_GEN_MODE,
GL_OBJECT_PLANE, or GL_EYE_PLANE.
params
Specifies a pointer to an array of texture generation parameters.
If pname is GL_TEXTURE_GEN_MODE, then the array must contain a
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glTexGen(3G) OpenGL Reference glTexGen(3G)
single symbolic constant, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, or
GL_SPHERE_MAP. Otherwise, params holds the coefficients for the
texture-coordinate generation function specified by pname.
glTexGen selects a texture-coordinate generation function or supplies
coefficients for one of the functions. coord names one of the (s, t, r,
q) texture coordinates; it must be one of the symbols GL_S, GL_T, GL_R,
or GL_Q. pname must be one of three symbolic constants:
GL_TEXTURE_GEN_MODE, GL_OBJECT_PLANE, or GL_EYE_PLANE. If pname is
GL_TEXTURE_GEN_MODE, then params chooses a mode, one of GL_OBJECT_LINEAR,
GL_EYE_LINEAR, or GL_SPHERE_MAP. If pname is either GL_OBJECT_PLANE or
GL_EYE_PLANE, params contains coefficients for the corresponding texture
generation function.
If the texture generation function is GL_OBJECT_LINEAR, the function
g = p x + p y + p z + p w
1 o 2 o 3 o 4 o
is used, where g is the value computed for the coordinate named in coord,
p , p , p , and p are the four values supplied in params, and x , y ,
1 2 3 4 o o
z , and w are the object coordinates of the vertex. This function can
o o
be used, for example, to texture-map terrain using sea level as a
reference plane (defined by p , p , p , and p ). The altitude of a
1 2 3 4
terrain vertex is computed by the GL_OBJECT_LINEAR coordinate generation
function as its distance from sea level; that altitude can then be used
to index the texture image to map white snow onto peaks and green grass
onto foothills.
If the texture generation function is GL_EYE_LINEAR, the function
' ' ' '
g = p x + p y + p z + p w
1 e 2 e 3 e 4 e
is used, where
' ' ' ' -1
(p p p p ) = (p p p p ) M
1 2 3 4 1 2 3 4
and x , y , z , and w are the eye coordinates of the vertex, p , p , p ,
e e e e 1 2 3
and p are the values supplied in params, and M is the modelview matrix
4
when glTexGen is invoked. If M is poorly conditioned or singular,
texture coordinates generated by the resulting function may be inaccurate
or undefined.
Note that the values in params define a reference plane in eye
coordinates. The modelview matrix that is applied to them may not be the
same one in effect when the polygon vertices are transformed. This
function establishes a field of texture coordinates that can produce
dynamic contour lines on moving objects.
If pname is GL_SPHERE_MAP and coord is either GL_S or GL_T, s and t
texture coordinates are generated as follows. Let u be the unit vector
pointing from the origin to the polygon vertex (in eye coordinates). Let
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glTexGen(3G) OpenGL Reference glTexGen(3G)
n sup prime be the current normal, after transformation to eye
coordinates. Let
T
f = (f f f )
x y z
be the reflection vector such that
T
' '
f = u - 2n n u
_____________________
| 2 2 2
Finally, let m = 2 f + f + (f + 1) . Then the values assigned to
\| x y z
the s and t texture coordinates are
f
__ _
s = +
m 2
f
__ _
t = +
m 2
To enable or disable a texture-coordinate generation function, call
glEnable or glDisable with one of the symbolic texture-coordinate names
(GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, or
GL_TEXTURE_GEN_Q) as the argument. When enabled, the specified texture
coordinate is computed according to the generating function associated
with that coordinate. When disabled, subsequent vertices take the
specified texture coordinate from the current set of texture coordinates.
Initially, all texture generation functions are set to GL_EYE_LINEAR and
are disabled. Both s plane equations are (1, 0, 0, 0), both t plane
equations are (0, 1, 0, 0), and all r and q plane equations are (0, 0, 0,
0).
GL_INVALID_ENUM is generated when coord or pname is not an accepted
defined value, or when pname is GL_TEXTURE_GEN_MODE and params is not an
accepted defined value.
GL_INVALID_ENUM is generated when pname is GL_TEXTURE_GEN_MODE, params is
GL_SPHERE_MAP, and coord is either GL_R or GL_Q.
GL_INVALID_OPERATION is generated if glTexGen is executed between the
execution of glBegin and the corresponding execution of glEnd.
glGetTexGen
glIsEnabled with argument GL_TEXTURE_GEN_S
glIsEnabled with argument GL_TEXTURE_GEN_T
glIsEnabled with argument GL_TEXTURE_GEN_R
glIsEnabled with argument GL_TEXTURE_GEN_Q
glCopyPixels, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D,
glCopyTexSubImage3D, glTexEnv, glTexImage1D, glTexImage2D, glTexImage3D,
glTexParameter, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D
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