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glPixelTexGenSGIX(3G)	       OpenGL Reference		 glPixelTexGenSGIX(3G)


NAME    [Toc]    [Back]

     glPixelTexGenSGIX - affects the generation	of texture coordinates from
     pixel groups

C SPECIFICATION    [Toc]    [Back]

     void glPixelTexGenSGIX( GLenum mode )

PARAMETERS    [Toc]    [Back]

     mode  Specifies a mode of generating texture coordinates from pixel
	   groups.  Must be one	of the following:  GL_NONE, GL_RGBA, GL_RGB,
	   GL_ALPHA. GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX,
	   GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX,
	   GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX, or GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX.
	   The default value is	GL_NONE.

DESCRIPTION    [Toc]    [Back]

     The pixel texgen function is enabled by calling glEnable and disabled by
     calling glDisable with GL_PIXEL_TEX_GEN_SGIX.  Pixel texgen affects the
     result of the glDrawPixels	and glCopyPixels commands.  It allows the
     color components of pixel groups to be used as texture coordinates,
     effectively converting a color image into a texture coordinate image.
     Because texture mapping is	essentially a multidimensional table lookup,
     this conversion supports multidimensional color lookups for images.  Such
     multidimensional lookups can be used to implement very accurate color
     space conversions.

     When pixel	texgen is enabled, the red, green, blue, and alpha components
     are used to generate s, t,	r, and q texture coordinates, respectively. If
     a valid texture has been defined, and texture-mapping enabled, these
     texture coordinates will produce, in effect, a function of	the color
     components, which can then	be blended with	the original color components,
     according to the texture environment blend	function.

     Alternatively, this mode command can be used to replace the fragment
     color with	the current raster position's color values. For	example,
     calling glPixelTexGenSGIX with GL_ALPHA will cause	the fragment alpha to
     be	the alpha of the current raster	position.

     A useful mode of pixel texture is to have a pixel group with the external
     format GL_RGBA index into a 3D texture, and have the alpha	component
     combined with the texel output. In	this case the internal format of the
     texture must have alpha, and that alpha can be replaced by	the "incoming"
     alpha by calling glPixelTexGenSGIX	with the parameter
     GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX. The "alpha replace" mode can be
     turned off	by calling glPixelTexGenSGIX with the parameter
     GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX, the default.






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glPixelTexGenSGIX(3G)	       OpenGL Reference		 glPixelTexGenSGIX(3G)



     Currently Silicon Graphics	machines that support glPixelTexGenSGIX	in
     hardware do not have quad-linear interpolation. So	the fourth dimension
     of	interpolation, q, defaults to nearest-neighbor mode (the other
     dimensions	may still be linear, depending on the glTexParameter call).

     In	order to achieve a true	quad-linearly interpolated result, a two-pass
     operation is required, which uses the frame buffer	blend for the last
     interpolation. For	this purpose special ceiling/floor functions for the q
     dimension have been supplied, which can be	referenced in the man pages
     for glTexParameter. These are

     GL_PIXEL_TEX_GEN_Q_CEILING_SGIX    [Toc]    [Back]

     GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX    [Toc]    [Back]

     GL_PIXEL_TEX_GEN_Q_ROUND_SGIX    [Toc]    [Back]

     On	the second pass, use the "alpha	replace" mode (described above)	to
     combine the incoming alpha	with the output	(as well as using it in	the
     fourth dimensional	texture	lookup). The original alpha, however, is not
     usable as a fractional interpolation value	until it gets left-shifted by
     the number	of bits	corresponding to the logarithm (base 2)	of the q size
     of	4D texture. The	alpha can be effectively left-shifted using the
     texture color table. Since	the table has limited precision, a mode	is
     supplied which will left-shift the	alpha by 4 bits	before combining it
     with the output. To use it	call glPixelTexGenSGIX with the	parameter
     GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX. The default, with no left shift, is
     GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX (MS	and LS refer to	"most significant" and
     "least significant"). This	produces excellent results for 8 and 12	bit
     components, for different texture q sizes.


ERRORS    [Toc]    [Back]

     GL_INVALID_ENUM is	generated when mode is not an accepted defined value.

MACHINE	DEPENDENCIES
     glPixelTexGenSGIX is supported only on High Impact	and Maximum Impact
     systems; however, only 3D and 4D textures can be used.

     On	High Impact and	Maximum	Impact systems,	the effect of the current
     raster position's color is	not taken into account,	as if the color	is
     white, with full alpha.  Also, the	default	and only supported mode	is
     GL_RGBA, meaning that the fragment	color is limited to this constant
     color. Additional functionality is	provided in the
     SGIX_impact_pixel_texture extension on High Impact	and Maximum Impact
     systems.

     On	High Impact and	Maximum	Impact systems,	glPixelTexGenSGIX for
     glCopyPixels is not supported.





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glPixelTexGenSGIX(3G)	       OpenGL Reference		 glPixelTexGenSGIX(3G)


SEE ALSO    [Toc]    [Back]

      
      
     glTexEnv, glTexImage1D, glTexImage2D, glTexImage3DEXT, glTexImage4DSGIS,
     glTexParameter


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