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glPolygonMode(3G)	       OpenGL Reference		     glPolygonMode(3G)


NAME    [Toc]    [Back]

     glPolygonMode - select a polygon rasterization mode

C SPECIFICATION    [Toc]    [Back]

     void glPolygonMode( GLenum	face,
			 GLenum	mode )

PARAMETERS    [Toc]    [Back]

     face  Specifies the polygons that mode applies to.	 Must be GL_FRONT for
	   front-facing	polygons, GL_BACK for back-facing polygons, or
	   GL_FRONT_AND_BACK for front-	and back-facing	polygons.

     mode  Specifies how polygons will be rasterized.  Accepted	values are
	   GL_POINT, GL_LINE, and GL_FILL.  The	initial	value is GL_FILL for
	   both	front- and back-facing polygons.

DESCRIPTION    [Toc]    [Back]

     glPolygonMode controls the	interpretation of polygons for rasterization.
     face describes which polygons mode	applies	to:  front-facing polygons
     (GL_FRONT), back-facing polygons (GL_BACK), or both (GL_FRONT_AND_BACK).
     The polygon mode affects only the final rasterization of polygons.	 In
     particular, a polygon's vertices are lit and the polygon is clipped and
     possibly culled before these modes	are applied.

     Three modes are defined and can be	specified in mode:

     GL_POINT	   Polygon vertices that are marked as the start of a boundary
		   edge	are drawn as points.  Point attributes such as
		   GL_POINT_SIZE and GL_POINT_SMOOTH control the rasterization
		   of the points.  Polygon rasterization attributes other than
		   GL_POLYGON_MODE have	no effect.

     GL_LINE	   Boundary edges of the polygon are drawn as line segments.
		   They	are treated as connected line segments for line
		   stippling; the line stipple counter and pattern are not
		   reset between segments (see glLineStipple).	Line
		   attributes such as GL_LINE_WIDTH and	GL_LINE_SMOOTH control
		   the rasterization of	the lines.  Polygon rasterization
		   attributes other than GL_POLYGON_MODE have no effect.

     GL_FILL	   The interior	of the polygon is filled.  Polygon attributes
		   such	as GL_POLYGON_STIPPLE and GL_POLYGON_SMOOTH control
		   the rasterization of	the polygon.

EXAMPLES    [Toc]    [Back]

     To	draw a surface with filled back-facing polygons	and outlined frontfacing
 polygons, call

	  glPolygonMode(GL_FRONT, GL_LINE);




									Page 1






glPolygonMode(3G)	       OpenGL Reference		     glPolygonMode(3G)


NOTES    [Toc]    [Back]

     Vertices are marked as boundary or	nonboundary with an edge flag.	Edge
     flags are generated internally by the GL when it decomposes polygons;
     they can be set explicitly	using glEdgeFlag.

ERRORS    [Toc]    [Back]

     GL_INVALID_ENUM is	generated if either face or mode is not	an accepted
     value.

     GL_INVALID_OPERATION is generated if glPolygonMode	is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS    [Toc]    [Back]

     glGet with	argument GL_POLYGON_MODE

SEE ALSO    [Toc]    [Back]

      
      
     glBegin, glEdgeFlag, glLineStipple, glLineWidth, glPointSize,
     glPolygonStipple


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