glDrawRangeElements(3G) OpenGL Reference glDrawRangeElements(3G)
glDrawRangeElements - render primitives from array data
void glDrawRangeElements( GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const GLvoid *indices )
mode Specifies what kind of primitives to render. Symbolic constants
GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP,
GL_QUADS, and GL_POLYGON are accepted.
start Specifies the minimum array index contained in indices.
end Specifies the maximum array index contained in indices.
count Specifies the number of elements to be rendered.
type Specifies the type of the values in count. Must be one of
GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
indices Specifies a pointer to the location where the indices are
stored.
glDrawRangeElements is a restricted form of glDrawElements. mode, start,
end, and count match the corresponding arguments to glDrawElements, with
the additional constraint that all values in the arrays count must lie
between start and end, inclusive.
Implementations denote recommended maximum amounts of vertex and
index data, which may be queried by calling glGet with argument
GL_MAX_ELEMENTS_VERTICES and GL_MAX_ELEMENTS_INDICES. If end - start + 1
is greater than the value of GL_MAX_ELEMENTS_VERTICES, or if count is
greater than the value of GL_MAX_ELEMENTS_INDICES, then the call may
operate at reduced performance. There is no requirement that all
vertices in the range [start, end] be referenced. However, the
implementation may partially process unused vertices, reducing
performance from what could be achieved with an optimal index set.
When glDrawRangeElements is called, it uses start sequential elements
from an enabled array, starting at count to construct a sequence of
geometric primitives. mode specifies what kind of primitives are
constructed, and how the array elements construct these primitives. If
more than one array is enabled, each is used. If GL_VERTEX_ARRAY is not
Page 1
glDrawRangeElements(3G) OpenGL Reference glDrawRangeElements(3G)
enabled, no geometric primitives are constructed.
Vertex attributes that are modified by glDrawRangeElements have an
unspecified value after glDrawRangeElements returns. For example, if
GL_COLOR_ARRAY is enabled, the value of the current color is undefined
after glDrawRangeElements executes. Attributes that aren't modified
maintain their previous values.
glDrawRangeElements is available only if the GL version is 1.2 or
greater.
glDrawRangeElements is included in display lists. If glDrawRangeElements
is entered into a display list, the necessary array data (determined by
the array pointers and enables) is also entered into the display list.
Because the array pointers and enables are client-side state, their
values affect display lists when the lists are created, not when the
lists are executed.
It is an error for indices to lie outside the range [start, end], but
implementations may not check for this situation. Such indices cause
implementation-dependent behavior.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_VALUE is generated if end < start.
GL_INVALID_OPERATION is generated if glDrawRangeElements is executed
between the execution of glBegin and the corresponding glEnd.
glGet with argument GL_MAX_ELEMENTS_VERTICES
glGet with argument GL_MAX_ELEMENTS_INDICES
glArrayElement, glColorPointer, glDrawArrays, glDrawElements,
glEdgeFlagPointer, glGetPointerv, glIndexPointer, glInterleavedArrays,
glNormalPointer, glTexCoordPointer, glVertexPointer
PPPPaaaaggggeeee 2222 [ Back ]
|