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glDrawRangeElements(3G)	       OpenGL Reference	       glDrawRangeElements(3G)


NAME    [Toc]    [Back]

     glDrawRangeElements - render primitives from array	data

C SPECIFICATION    [Toc]    [Back]

     void glDrawRangeElements( GLenum mode,
			       GLuint start,
			       GLuint end,
			       GLsizei count,
			       GLenum type,
			       const GLvoid *indices )

PARAMETERS    [Toc]    [Back]

     mode     Specifies	what kind of primitives	to render.  Symbolic constants
	      GL_POINTS, GL_LINE_STRIP,	GL_LINE_LOOP, GL_LINES,
	      GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES,	GL_QUAD_STRIP,
	      GL_QUADS,	and GL_POLYGON are accepted.

     start    Specifies	the minimum array index	contained in indices.

     end      Specifies	the maximum array index	contained in indices.

     count    Specifies	the number of elements to be rendered.

     type     Specifies	the type of the	values in count. Must be one of
	      GL_UNSIGNED_BYTE,	GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.

     indices  Specifies	a pointer to the location where	the indices are
	      stored.

DESCRIPTION    [Toc]    [Back]

     glDrawRangeElements is a restricted form of glDrawElements. mode, start,
     end, and count match the corresponding arguments to glDrawElements, with
     the additional constraint that all	values in the arrays count must	lie
     between start and end, inclusive.

     Implementations denote recommended	maximum	amounts	of vertex and
     index data, which may be queried by calling glGet with argument
     GL_MAX_ELEMENTS_VERTICES and GL_MAX_ELEMENTS_INDICES.  If end - start + 1
     is	greater	than the value of GL_MAX_ELEMENTS_VERTICES, or if count	is
     greater than the value of GL_MAX_ELEMENTS_INDICES,	then the call may
     operate at	reduced	performance.  There is no requirement that all
     vertices in the range [start, end]	be referenced.	However, the
     implementation may	partially process unused vertices, reducing
     performance from what could be achieved with an optimal index set.

     When glDrawRangeElements is called, it uses start sequential elements
     from an enabled array, starting at	count to construct a sequence of
     geometric primitives. mode	specifies what kind of primitives are
     constructed, and how the array elements construct these primitives. If
     more than one array is enabled, each is used. If GL_VERTEX_ARRAY is not



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glDrawRangeElements(3G)	       OpenGL Reference	       glDrawRangeElements(3G)



     enabled, no geometric primitives are constructed.

     Vertex attributes that are	modified by glDrawRangeElements	have an
     unspecified value after glDrawRangeElements returns. For example, if
     GL_COLOR_ARRAY is enabled,	the value of the current color is undefined
     after glDrawRangeElements executes. Attributes that aren't	modified
     maintain their previous values.

NOTES    [Toc]    [Back]

     glDrawRangeElements is available only if the GL version is	1.2 or
     greater.

     glDrawRangeElements is included in	display	lists. If glDrawRangeElements
     is	entered	into a display list, the necessary array data (determined by
     the array pointers	and enables) is	also entered into the display list.
     Because the array pointers	and enables are	client-side state, their
     values affect display lists when the lists	are created, not when the
     lists are executed.

ERRORS    [Toc]    [Back]

     It	is an error for	indices	to lie outside the range [start, end], but
     implementations may not check for this situation. Such indices cause
     implementation-dependent behavior.

     GL_INVALID_ENUM is	generated if mode is not an accepted value.

     GL_INVALID_VALUE is generated if count is negative.

     GL_INVALID_VALUE is generated if end < start.

     GL_INVALID_OPERATION is generated if glDrawRangeElements is executed
     between the execution of glBegin and the corresponding glEnd.

ASSOCIATED GETS    [Toc]    [Back]

     glGet with	argument GL_MAX_ELEMENTS_VERTICES

     glGet with	argument GL_MAX_ELEMENTS_INDICES

SEE ALSO    [Toc]    [Back]

      
      
     glArrayElement, glColorPointer, glDrawArrays, glDrawElements,
     glEdgeFlagPointer,	glGetPointerv, glIndexPointer, glInterleavedArrays,
     glNormalPointer, glTexCoordPointer, glVertexPointer


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